void PacketProcess_RoomChatRes(byte[] bodyData) { var responsePkt = new RoomChatResPacket(); responsePkt.Decode(bodyData); DevLog.Write($"게임 서버 방 채팅 요청 결과: {(ERROR_CODE)responsePkt.Result}"); }
void PacketProcess_RoomChatResponse(byte[] bodyData) { var responsePkt = new RoomChatResPacket(); responsePkt.FromBytes(bodyData); var errorCode = (ERROR_CODE)responsePkt.Result; var msg = $"방 채팅 요청 결과: {(ERROR_CODE)responsePkt.Result}"; if (errorCode == ERROR_CODE.ERROR_NONE) { DevLog.Write(msg, LOG_LEVEL.ERROR); } }