void _RefreshSortingOrder()
        {
            GuiParticleSystem guiPar = serializedObject.targetObject as GuiParticleSystem;

            if (guiPar != null)
            {
                guiPar.InitRenderers();
                guiPar.SetSortingOrder(0);
            }
        }
Ejemplo n.º 2
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 static int InitRenderers(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         cs.GuiParticleSystem obj = (cs.GuiParticleSystem)ToLua.CheckObject <cs.GuiParticleSystem>(L, 1);
         obj.InitRenderers();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 3
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 static int ToParticle(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         cs.GuiControl        obj = (cs.GuiControl)ToLua.CheckObject <cs.GuiControl>(L, 1);
         cs.GuiParticleSystem o   = obj.ToParticle();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 4
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 static int SetSortingOrder(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         cs.GuiParticleSystem obj = (cs.GuiParticleSystem)ToLua.CheckObject <cs.GuiParticleSystem>(L, 1);
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         obj.SetSortingOrder(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 5
0
 static int Initialize(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         cs.GuiParticleSystem obj = (cs.GuiParticleSystem)ToLua.CheckObject <cs.GuiParticleSystem>(L, 1);
         bool o = obj.Initialize();
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }