Ejemplo n.º 1
0
        public GameSession()
        {
            // Create message log
            messageLog = new MessageLog();

            // Populate player object
            CurrentPlayer = new Player("Dom", 500, 500, 0, 1, 0);

            // Create new GUI dimensions
            gui = new GUI(100, 30);

            // Create new WorldFactory
            WorldFactory worldFactory = new WorldFactory();

            // Put it into CurrentWorld property
            CurrentWorld    = worldFactory.CreateWorld();
            CurrentLocation = CurrentWorld.GetLocation(0, 0);

            // Create new ActionFactory
            ActionFactory actionFactory = new ActionFactory();

            action       = actionFactory.CreateAction();
            battleAction = actionFactory.CreateBattleAction();


            CurrentPlayer.AddItemToInventory(ItemFactory.CreateItem(2001));
            CurrentPlayer.AddItemToInventory(ItemFactory.CreateItem(2002));
            CurrentPlayer.AddItemToInventory(ItemFactory.CreateItem(2003));
            CurrentPlayer.AddItemToInventory(ItemFactory.CreateItem(1001));

            CurrentPlayer.CurrentWeapon = CurrentPlayer.Inventory.Where(i => i.Type == Item.ItemType.Weapon).FirstOrDefault();
        }
Ejemplo n.º 2
0
 public void DrawMessageLog(MessageLog messageLog, int x, int y, int w, int h)
 {
     DrawBox(x, y, w, h, " MESSAGES ", true, false);
     messageLog.Draw(x + 1, y + 1);
 }