public void AnimateIntoPosition(PieceController pc, Coord coord, float delay) { pc.transform.parent = piecesParent.transform; pc.AnimateMove(CoordToPosition(coord, pc.piece.size), delay / 2); pc.ScaleToSize(unitWidth, delay / 2); }
public void AnimateIntoPosition(PieceController pc, Coord coord, float delay) { pc.transform.parent = piecesParent.transform; pc.AnimateMove(CoordToPosition(coord, pc.piece.size), delay / 2); pc.ScaleToSize(unitWidth, delay / 2); }