Ejemplo n.º 1
0
        /// <summary>
        /// Loads all the objects in a given path, instantiates them then adds them as children
        /// </summary>
        /// <typeparam name="T">The type of the child to return</typeparam>
        /// <param name="parentObject">The parent object to add the children to</param>
        /// <param name="prefabsPath">The path from which to load the prefabs</param>
        /// <returns></returns>
        public static List <T> LoadAllAsChildren <T>(this GameObject parentObject, string prefabsPath) where T : Component
        {
            var prefabs  = Resources.LoadAll <T>(prefabsPath);
            var children = new List <T>();

            foreach (var prefab in prefabs)
            {
                var instance = UnityUtils.Instantiate <T>(prefab.gameObject);
                instance.transform.parent = parentObject.transform;
                children.Add(instance);
            }
            return(children);
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Instantiates an instance of this prefab and retuns a component on it
 /// </summary>
 /// <param name="obj"></param>
 /// <returns></returns>
 public static T Instantiate <T>(this GameObject prefab) where T : Component
 {
     return(UnityUtils.Instantiate <T>(prefab));
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Instantiates an instance of this prefab
 /// </summary>
 /// <param name="obj"></param>
 /// <returns></returns>
 public static GameObject Instantiate(this GameObject prefab)
 {
     return(UnityUtils.Instantiate(prefab));
 }