Ejemplo n.º 1
0
        public override void update(float time)
        {
            List <CCSpriteFrame> list = this.m_pAnimation.getFrames();
            int count = list.Count;
            int num2  = (int)(time * count);

            if (num2 >= count)
            {
                num2 = count - 1;
            }
            CCSprite pTarget = (CCSprite)base.m_pTarget;

            if (!pTarget.isFrameDisplayed(list[num2]))
            {
                pTarget.DisplayFrame = list[num2];
            }
        }
Ejemplo n.º 2
0
        public override void update(float time)
        {
            List <CCSpriteFrame> pFrames = m_pAnimation.getFrames();
            int numberOfFrames           = pFrames.Count;

            int idx = (int)(time * numberOfFrames);

            if (idx >= numberOfFrames)
            {
                idx = numberOfFrames - 1;
            }

            CCSprite pSprite = (CCSprite)(m_pTarget);

            if (!pSprite.isFrameDisplayed(pFrames[idx]))
            {
                pSprite.DisplayFrame = pFrames[idx];
            }
        }