//Add method to add a random droid with a size indicator
        public void Add(int loop)
        {
            Random rand = new Random();

            for (int i = 0; i < loop; i++)
            {
                System.Threading.Thread.Sleep(1);
                switch (rand.Next(4))
                {
                case 0:
                    droidCollection[lengthOfCollection] = new AstromechDroid();
                    break;

                case 1:
                    droidCollection[lengthOfCollection] = new JanitorDroid();
                    break;

                case 2:
                    droidCollection[lengthOfCollection] = new UtilityDroid();
                    break;

                case 3:
                    droidCollection[lengthOfCollection] = new ProtocolDroid();
                    break;
                }
                lengthOfCollection++;
            }
        }
        //Add method to add a random droid with a size indicator
        public void Add(int loop)
        {
            Random rand = new Random();
            for (int i = 0; i < loop; i++)
            {
                System.Threading.Thread.Sleep(1);
                switch (rand.Next(4))
                {
                    case 0:
                        droidCollection[lengthOfCollection] = new AstromechDroid();
                        break;

                    case 1:
                        droidCollection[lengthOfCollection] = new JanitorDroid();
                        break;

                    case 2:
                        droidCollection[lengthOfCollection] = new UtilityDroid();
                        break;

                    case 3:
                        droidCollection[lengthOfCollection] = new ProtocolDroid();
                        break;
                }
                lengthOfCollection++;
            }
        }
        //Constructor that takes in the size of the collection.
        //It sets the size of the internal array that will be used.
        //It also sets the length of the collection to zero since nothing is added yet.
        public DroidCollection(int sizeOfCollection)
        {
            //Make new array for the collection
            droidCollection = new IDroid[sizeOfCollection];

            ProtocolDroid Protocol1 = new ProtocolDroid("Carbonite", "Protocol", "Gold", 10);
            droidCollection[0] = Protocol1;
            ProtocolDroid Protocol2 = new ProtocolDroid("Vanadium", "Protocol", "Silver", 3);
            droidCollection[1] = Protocol2;
            ProtocolDroid Protocol3 = new ProtocolDroid("Quadranium", "Protocol", "Bronze", 14);
            droidCollection[2] = Protocol3;
            UtilityDroid Utility1 = new UtilityDroid("Carbonite", "Utility", "Gold", true, true, true);
            droidCollection[3] = Utility1;
            UtilityDroid Utility2 = new UtilityDroid("Vanadium", "Utility", "Silver", true, true, true);
            droidCollection[4] = Utility2;
            UtilityDroid Utility3 = new UtilityDroid("Quadranium", "Utility", "Bronze", true, true, true);
            droidCollection[5] = Utility3;
            JanitorDroid Janitor1 = new JanitorDroid("Carbonite", "Janitor", "Gold", true, true, true, true, true);
            droidCollection[6] = Janitor1;
            JanitorDroid Janitor2 = new JanitorDroid("Vanadium", "Janitor", "Silver", true, true, true, true, true);
            droidCollection[7] = Janitor2;
            JanitorDroid Janitor3 = new JanitorDroid("Quadranium", "Janitor", "Bronze", true, true, true, true, true);
            droidCollection[8] = Janitor3;
            AstromechDroid Astromech1 = new AstromechDroid("Carbonite", "Astromech", "Gold", true, true, true, true, 5);
            droidCollection[9] = Astromech1;
            AstromechDroid Astromech2 = new AstromechDroid("Vanadium", "Astromech", "Silver", true, true, true, true, 24);
            droidCollection[10] = Astromech2;
            AstromechDroid Astromech3 = new AstromechDroid("Quadranium", "Astromech", "Bronze", true, true, true, true, 11);
            droidCollection[11] = Astromech3;

            //set length of collection to 0
            lengthOfCollection = 12;
        }
        public void TestTotalCostForProtocolWorks()
        {
            ProtocolDroid pdroid = new ProtocolDroid("Carbonite", "Protocol", "Bronze", 12);

            pdroid.CalculateTotalCost();

            Assert.AreEqual(450.00m, pdroid.TotalCost);
        }
Ejemplo n.º 5
0
        //add Protocol
        public void AddP()
        {
            Dptions("Protocol");
            Console.WriteLine("==========================================================================");
            Droid newProtocol = new ProtocolDroid(materailSelect, "Protocol", colorSelect, numLangauges);

            droidCollection.Add(newProtocol);
            newProtocol.CalculateBaseCost();
            newProtocol.CalculateTotalCost();
            totalCost += newProtocol.totalCost;
            Console.WriteLine("COLLECTED: " + newProtocol);
            Console.WriteLine("==========================================================================");
            Console.WriteLine();
        }
 //The Add method for a Protocol Droid. The parameters passed in match those needed for a protocol droid
 public bool Add(string Material, string Model, string Color, int NumberOfLanguages)
 {
     //If there is room to add the new droid
     if (lengthOfCollection < (droidCollection.Length - 1))
     {
         //Add the new droid. Note that the droidCollection is of type IDroid, but the droid being stored is
         //of type Protocol Droid. This is okay because of Polymorphism.
         droidCollection[lengthOfCollection] = new ProtocolDroid(Material, Model, Color, NumberOfLanguages);
         //Increase the length of the collection
         lengthOfCollection++;
         //return that it was successful
         return true;
     }
     //Else, there is no room for the droid
     else
     {
         //Return false
         return false;
     }
 }
Ejemplo n.º 7
0
 //The Add method for a Protocol Droid. The parameters passed in match those needed for a protocol droid
 public bool Add(string Material, string Model, string Color, int NumberOfLanguages)
 {
     //If there is room to add the new droid
     if (lengthOfCollection < (droidCollection.Length - 1))
     {
         //Add the new droid. Note that the droidCollection is of type IDroid, but the droid being stored is
         //of type Protocol Droid. This is okay because of Polymorphism.
         droidCollection[lengthOfCollection] = new ProtocolDroid(Material, Model, Color, NumberOfLanguages);
         //Increase the length of the collection
         lengthOfCollection++;
         //return that it was successful
         return(true);
     }
     //Else, there is no room for the droid
     else
     {
         //Return false
         return(false);
     }
 }
Ejemplo n.º 8
0
        //adds dummy hardcoded droids
        //decided to shuffle the order of droids for testing
        public void DummyDroids()
        {
            //variables for dummy droid #1
            string material1 = "Steel";
            string color1    = "Blue";
            int    language1 = 2;

            //dummy Protocol #1
            Droid dumbProtocol1 = new ProtocolDroid(material1, "Protocol", color1, language1);

            droidCollection.Add(dumbProtocol1);
            dumbProtocol1.CalculateBaseCost();
            dumbProtocol1.CalculateTotalCost();
            totalCost += dumbProtocol1.totalCost;


            //variables for dummy droid #3
            string material3     = "Fiberglass";
            string color3        = "White";
            bool   dumbTool1     = true;
            bool   dumbComputer1 = false;
            bool   dumbArm1      = true;
            bool   dumbFire1     = true;
            int    dumbShip1     = 150;

            //dummy Astromech #1
            Droid dumbAstromech1 = new AstromechDroid(material3, "Astromech", color3, dumbTool1, dumbComputer1, dumbArm1, dumbFire1, dumbShip1);

            droidCollection.Add(dumbAstromech1);
            dumbAstromech1.CalculateBaseCost();
            dumbAstromech1.CalculateTotalCost();
            totalCost += dumbAstromech1.totalCost;


            //variables for dummy droid #2
            string material2 = "Wood";
            string color2    = "Red";
            int    language2 = 20;

            //dummy Protocol #2
            Droid dumbProtocol2 = new ProtocolDroid(material2, "Protocol", color2, language2);

            droidCollection.Add(dumbProtocol2);
            dumbProtocol2.CalculateBaseCost();
            dumbProtocol2.CalculateTotalCost();
            totalCost += dumbProtocol2.totalCost;

            //variables for dummy droid #5
            string material5     = "Steel";
            string color5        = "Red";
            bool   dumbTool3     = true;
            bool   dumbComputer3 = true;
            bool   dumbArm3      = true;

            //dummy Utility #1
            Droid dumbUtility1 = new UtilityDroid(material5, "Utility", color5, dumbTool3, dumbComputer3, dumbArm3);

            droidCollection.Add(dumbUtility1);
            dumbUtility1.CalculateBaseCost();
            dumbUtility1.CalculateTotalCost();
            totalCost += dumbUtility1.totalCost;


            //variables for dummy droid #4
            string material4     = "Plastic";
            string color4        = "Gold";
            bool   dumbTool2     = false;
            bool   dumbComputer2 = false;
            bool   dumbArm2      = false;
            bool   dumbFire2     = false;
            int    dumbShip2     = 4;

            //dummy Astromech #2
            Droid dumbAstromech2 = new AstromechDroid(material4, "Astromech", color4, dumbTool2, dumbComputer2, dumbArm2, dumbFire2, dumbShip2);

            droidCollection.Add(dumbAstromech2);
            dumbAstromech2.CalculateBaseCost();
            dumbAstromech2.CalculateTotalCost();
            totalCost += dumbAstromech2.totalCost;

            //variables for dummy droid #8
            string material8     = "Steel";
            string color8        = "Red";
            bool   dumbTool6     = true;
            bool   dumbComputer6 = true;
            bool   dumbArm6      = true;
            bool   dumbTrash2    = true;
            bool   dumbVacuum2   = true;

            //dummy Janitor #2
            Droid dumbJanitor2 = new JanitorDroid(material8, "Janitor", color8, dumbTool6, dumbComputer6, dumbArm6, dumbTrash2, dumbVacuum2);

            droidCollection.Add(dumbJanitor2);
            dumbJanitor2.CalculateBaseCost();
            dumbJanitor2.CalculateTotalCost();
            totalCost += dumbJanitor2.totalCost;


            //variables for dummy droid #6
            string material6     = "Steel";
            string color6        = "Black";
            bool   dumbTool4     = true;
            bool   dumbComputer4 = false;
            bool   dumbArm4      = false;

            //dummy Utility #2
            Droid dumbUtility2 = new UtilityDroid(material6, "Utility", color6, dumbTool4, dumbComputer4, dumbArm4);

            droidCollection.Add(dumbUtility2);
            dumbUtility2.CalculateBaseCost();
            dumbUtility2.CalculateTotalCost();
            totalCost += dumbUtility2.totalCost;


            //variables for dummy droid #7
            string material7     = "Wood";
            string color7        = "Blue";
            bool   dumbTool5     = false;
            bool   dumbComputer5 = true;
            bool   dumbArm5      = true;
            bool   dumbTrash1    = true;
            bool   dumbVacuum1   = false;

            //dummy Janitor #1
            Droid dumbJanitor1 = new JanitorDroid(material7, "Janitor", color7, dumbTool5, dumbComputer5, dumbArm5, dumbTrash1, dumbVacuum1);

            droidCollection.Add(dumbJanitor1);
            dumbJanitor1.CalculateBaseCost();
            dumbJanitor1.CalculateTotalCost();
            totalCost += dumbJanitor1.totalCost;
        }