Ejemplo n.º 1
0
        public override void ContIntFromDescriptor(int off_L,
                                                   ref ChVectorDynamic <double> L)
        {
            // base behaviour too
            base.ContIntFromDescriptor(off_L, ref L);

            L.matrix[off_L + 3] = Rx.Get_l_i();
            L.matrix[off_L + 4] = Ru.Get_l_i();
            L.matrix[off_L + 5] = Rv.Get_l_i();
        }
Ejemplo n.º 2
0
        /// For iterative solvers: project the value of a possible
        /// 'l_i' value of constraint reaction onto admissible set.
        /// This projection will also modify the l_i values of the two
        /// tangential friction constraints (projection onto the friction cone,
        /// as by Anitescu-Tasora theory).
        public override void Project()
        {
            if (constraint_U == null)
            {
                return;
            }

            if (constraint_V == null)
            {
                return;
            }

            if (constraint_N == null)
            {
                return;
            }

            // METHOD
            // Anitescu-Tasora projection on rolling-friction cone generator and polar cone
            // (contractive, but performs correction on three components: normal,u,v)

            double f_n      = constraint_N.Get_l_i();
            double t_n      = this.Get_l_i();
            double t_u      = constraint_U.Get_l_i();
            double t_v      = constraint_V.Get_l_i();
            double t_tang   = Math.Sqrt(t_v * t_v + t_u * t_u);
            double t_sptang = Math.Abs(t_n);  // = sqrt(t_n*t_n);

            // A. Project the spinning friction (approximate - should do cone
            //   projection stuff as in B, but spinning friction is usually very low...)

            if (spinningfriction != 0)
            {
                if (t_sptang < spinningfriction * f_n)
                {
                    // inside upper cone? keep untouched!
                }
                else
                {
                    // inside lower cone? reset  normal,u,v to zero!
                    if ((t_sptang < -(1.0 / spinningfriction) * f_n) || (Math.Abs(f_n) < 10e-15))
                    {
                        constraint_N.Set_l_i(0);
                        this.Set_l_i(0);
                    }
                    else
                    {
                        // remaining case: project orthogonally to generator segment of upper cone (CAN BE simplified)
                        double f_n_proj    = (t_sptang * spinningfriction + f_n) / (spinningfriction * spinningfriction + 1);
                        double t_tang_proj = f_n_proj * spinningfriction;
                        double tproj_div_t = t_tang_proj / t_sptang;
                        double t_n_proj    = tproj_div_t * t_n;

                        constraint_N.Set_l_i(f_n_proj);
                        this.Set_l_i(t_n_proj);
                    }
                }
            }

            // B. Project the rolling friction

            // shortcut
            if (rollingfriction == 0)
            {
                constraint_U.Set_l_i(0);
                constraint_V.Set_l_i(0);
                if (f_n < 0)
                {
                    constraint_N.Set_l_i(0);
                }
                return;
            }

            // inside upper cone? keep untouched!
            if (t_tang < rollingfriction * f_n)
            {
                return;
            }

            // inside lower cone? reset  normal,u,v to zero!
            if ((t_tang < -(1.0 / rollingfriction) * f_n) || (Math.Abs(f_n) < 10e-15))
            {
                double f_n_proj2 = 0;
                double t_u_proj2 = 0;
                double t_v_proj2 = 0;

                constraint_N.Set_l_i(f_n_proj2);
                constraint_U.Set_l_i(t_u_proj2);
                constraint_V.Set_l_i(t_v_proj2);

                return;
            }

            // remaining case: project orthogonally to generator segment of upper cone
            double f_n_proj3    = (t_tang * rollingfriction + f_n) / (rollingfriction * rollingfriction + 1);
            double t_tang_proj3 = f_n_proj3 * rollingfriction;
            double tproj_div_t3 = t_tang_proj3 / t_tang;
            double t_u_proj     = tproj_div_t3 * t_u;
            double t_v_proj     = tproj_div_t3 * t_v;

            constraint_N.Set_l_i(f_n_proj3);
            constraint_U.Set_l_i(t_u_proj);
            constraint_V.Set_l_i(t_v_proj);
        }