Ejemplo n.º 1
0
 private void checkGameState()         //checks if the game is over via checkmate or stalemate
 {
     int[] kingLoc = game.findKing(turn);
     if (((King)game.getBoard()[kingLoc[0], kingLoc[1]]).isCheck(kingLoc, game.getBoard(), colorSel))
     {
         if (((King)game.getBoard()[kingLoc[0], kingLoc[1]]).isCheckMate(colorSel, game.getPieces(), game.getBoard(), turn))               //king is in check and no moves can be made "checkmate"
         {
             for (int i = 0; i < 8; i++)
             {
                 for (int j = 0; j < 8; j++)
                 {
                     boardButtons[i, j].Enabled = false;                           //game is over disable all board buttons
                 }
             }
             Label gameOverLabel = new Label();
             gameOverLabel.Size = new System.Drawing.Size(250, 13);
             gameOverLabel.Text = "Game Over: Checkmate ";
             if (turn == 0)                  //if it was whites turn next and white is checkmated black wins
             {
                 gameOverLabel.Text += "Black Wins";
             }
             else                     //the opposite is true so white wins
             {
                 gameOverLabel.Text += "White Wins";
             }
             gameOverLabel.Location = new Point(150, 420);
             Controls.Add(gameOverLabel);                    //display that the one side has been checkmated and tell who the winner is
         }
     }
     else
     {
         if (((King)game.getBoard()[kingLoc[0], kingLoc[1]]).isCheckMate(colorSel, game.getPieces(), game.getBoard(), turn))               //king is not in check but no moves can be made "stalemate"
         {
             for (int i = 0; i < 8; i++)
             {
                 for (int j = 0; j < 8; j++)
                 {
                     boardButtons[i, j].Enabled = false;                           //game is over disable all board buttons
                 }
             }
             Label gameOverLabel = new Label();
             gameOverLabel.Size     = new System.Drawing.Size(250, 13);
             gameOverLabel.Text     = "Game Over: Stalemate";
             gameOverLabel.Location = new Point(150, 420);
             Controls.Add(gameOverLabel);                    //display that the game is a stalemate
         }
     }
 }