public static RenderTexture CreateTexture(CCTextureSetup theSetup) { var myResult = new RenderTexture(theSetup.width, theSetup.height, theSetup.depth, theSetup.format) { name = theSetup.name, enableRandomWrite = theSetup.enableRandomWrite, filterMode = theSetup.filterMode, wrapMode = theSetup.wrapMode, useMipMap = theSetup.useMipMap, autoGenerateMips = theSetup.autoGenerateMips, dimension = theSetup.dimension, volumeDepth = theSetup.volumeDepth }; myResult.Create(); return(myResult); }
public CCDoubleBufferedTexture(CCTextureSetup theSetup) { _mySetup = theSetup; Reset(); }