Ejemplo n.º 1
0
        private void OnInitialize()
        {
            treeScrollArea = new GUIScrollArea();
            GUI.AddElement(treeScrollArea);

            treeView = new GUISceneTreeView(GUIOption.FlexibleHeight(20), GUIOption.FlexibleWidth(20));
            treeScrollArea.Layout.AddElement(treeView);

            // Loading progress
            loadLabel       = new GUILabel(new LocEdString("Loading scene..."));
            loadProgressBar = new GUIProgressBar();

            progressLayout = GUI.AddLayoutY();
            progressLayout.AddFlexibleSpace();
            GUILayout loadLabelLayout = progressLayout.AddLayoutX();

            loadLabelLayout.AddFlexibleSpace();
            loadLabelLayout.AddElement(loadLabel);
            loadLabelLayout.AddFlexibleSpace();

            GUILayout progressBarLayout = progressLayout.AddLayoutX();

            progressBarLayout.AddFlexibleSpace();
            progressBarLayout.AddElement(loadProgressBar);
            progressBarLayout.AddFlexibleSpace();
            progressLayout.AddFlexibleSpace();

            progressLayout.Active = false;

            EditorVirtualInput.OnButtonUp += OnButtonUp;
        }
Ejemplo n.º 2
0
 private static extern void Internal_CreateInstance(GUISceneTreeView instance, string style, GUIOption[] options);