Ejemplo n.º 1
0
        private void RenderGame(SKCanvas canvas, int width, int height)
        {
            if (beatmap == null)
            {
                return;
            }

            // filter visible objects
            bool ObjectIsVisible(HitObject obj)
            {
                switch (obj)
                {
                case HitCircle c:
                    return(gameTime > (c.StartTime - c.TimePreempt) && gameTime < (c.StartTime + 250));

                case Slider s:
                    var    mul1               = beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
                    var    mul2               = beatmap.ControlPointInfo.DifficultyPointAt(s.StartTime).SpeedMultiplier;
                    double sliderMultiplier   = mul1 * mul2;
                    double velocity           = 100 * sliderMultiplier / beatmap.ControlPointInfo.TimingPointAt(s.StartTime).BeatLength;
                    double slideDuration      = s.Path.Distance / velocity;
                    double totalSlideDuration = slideDuration * (s.RepeatCount + 1);
                    return(gameTime > (s.StartTime - s.TimePreempt) && gameTime < (s.StartTime + totalSlideDuration + 250));

                default:
                    return(false);
                }
            }

            var visibleObjects = beatmap.HitObjects.Where(ObjectIsVisible);

            // draw objects
            foreach (OsuHitObject obj in visibleObjects.AsEnumerable().Reverse())
            {
                switch (obj)
                {
                case HitCircle c:
                    DrawFunctions.DrawHitCircle(canvas, gameTime, c);
                    break;

                case Slider s:
                    var    mul1             = beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
                    var    mul2             = beatmap.ControlPointInfo.DifficultyPointAt(s.StartTime).SpeedMultiplier;
                    double sliderMultiplier = mul1 * mul2;
                    double velocity         = 100 * sliderMultiplier / beatmap.ControlPointInfo.TimingPointAt(s.StartTime).BeatLength;
                    DrawFunctions.DrawSlider(canvas, gameTime, s, velocity);
                    break;
                }
            }
            // draw approach circles on top of everything
            foreach (OsuHitObject obj in visibleObjects.Where(o => gameTime <= o.StartTime).Reverse())
            {
                DrawFunctions.DrawApproachCircle(canvas, gameTime, obj);
            }
        }
Ejemplo n.º 2
0
        // Skin elements

        public Form1()
        {
            InitializeComponent();
            DrawFunctions.LoadSkin();
            //LoadBeatmapFromFile(@"C:\Program Files\osu!\Songs\1091022 Minase Inori - brave climber\Minase Inori - brave climber (-Brethia) [courage 1.32x (250bpm) AR10].osu");
            //LoadBeatmapFromFile(@"C:\Program Files\osu!\Songs\1200218 The Living Tombstone - Goodbye Moonmen- Rick and Morty Remix\The Living Tombstone - Goodbye Moonmen- Rick and Morty Remix (Kyrian) [Pog].osu");
            LoadBeatmapFromFile(@"C:\Program Files\osu!\Songs\919187 765 MILLION ALLSTARS - UNION!!\765 MILLION ALLSTARS - UNION!! (Fu3ya_) [We are all MILLION!! 1.48x (255bpm) AR10 OD10].osu");
            plotter.InitAimStrainMeter(aimStrainMeter.plt);
            plotter.InitSortedPeaksPlot(sortedPeaksPlot.plt);
            aimStrainMeter.Render();
            sortedPeaksPlot.Render();
            stopwatch.Start();
            gameTimer.Start();
        }