Ejemplo n.º 1
0
        public void Destroy()
        {
            collisionOffset  = new Vector2(-20, -10);
            isKenematic      = false;
            renderer.animNum = 1;
            renderer.ForceUpdate();
            ForceCollisionBoxUpdate();
            collisionBox.Width  = 50;
            collisionBox.Height = 50;
            o_block[]     blocks = IntersectBoxAll <o_block>(new Vector2(0, 0));
            o_plcharacter play   = IntersectBox <o_plcharacter>(new Vector2(0, 0));

            if (blocks != null)
            {
                if (play != null)
                {
                    if (parent != null)
                    {
                        parent.bomb_ItemToFocusOn = null;
                    }

                    TPPlayer(ref play);

                    //Game1.RemoveObject(play);
                    //Game1.game.ResetLevel();
                    return;
                }
                for (int i = 0; i < blocks.Length; i++)
                {
                    s_object bl   = blocks[i];
                    o_block  blok = bl.GetComponent <o_block>();


                    if (blok.TYPEOFBLOCK == o_block.BLOCK_TYPE.BREAKABLE)
                    {
                        Game1.game.ChangeTile(bl.position, blok.TileNum);
                        Game1.RemoveObject(bl);
                    }
                }
            }
            if (parent != null)
            {
                parent.bomb_ItemToFocusOn = null;
            }
        }
Ejemplo n.º 2
0
 public s_spriterend(s_object _host)
 {
     blank  = Game1.blank;
     colour = Color.White;
     host   = _host;
 }