public override Rectangle2D createUnion(Rectangle2D r) { Rectangle2D dst; if (r is Double) { dst = new Rectangle2D.Double(); } else { dst = new Rectangle2D.Float(); } Rectangle2D.union(this, r, dst); return(dst); }
public override Rectangle2D createUnion(Rectangle2D r) { Rectangle2D dst; if (r is Double) { dst = new Rectangle2D.Double(); } else { dst = new Rectangle2D.Float(); } Rectangle2D.union(this, r, dst); return dst; }