Ejemplo n.º 1
0
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
            ScreenManager.GraphicsDevice.Clear(ClearOptions.Target, new Color(35, 35, 35), 0, 0);
            SpriteBatch sb = ScreenManager.SpriteBatch;

            //////////////////////////////////////////////////////
            ////////////////////DRAW WORLD////////////////////////
            //////////////////////////////////////////////////////
            #region DRAW WORLD
            //sb.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, cam.get_transformation(ScreenManager.GraphicsDevice));
            sb.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, DepthStencilState.Default,
                     RasterizerState.CullNone, null, cam.get_transformation(ScreenManager.GraphicsDevice));
            // draw here ---------------------------------------
            map.Draw(sb, gameTime);
            foreach (var i in items)
            {
                i.Draw(sb);
            }
            loManager.Draw(sb, gameTime);
            player.Draw(sb, gameTime);

            sb.Draw(ScreenManager.box, new Rectangle(Helper.ToPoint(Input.mWorldPos(cam, ScreenManager.GraphicsDevice) - new Vector2(2)), new Point(4)), Color.MonoGameOrange);

            sb.End();
            #endregion
            //////////////////////////////////////////////////////
            ////////////////////DRAW SCREEN///////////////////////
            //////////////////////////////////////////////////////
            #region DRAW SCREEN
            sb.Begin();

            popManager.Draw(sb);
            player.DrawInventory(sb);
            Extras.DrawDebug(sb, "playing", 0);

            Extras.DrawDebug(sb, $"hp:{player.Health}/{player.MaxHealth}  mana:{player.Mana}/{player.MaxMana}  xp:{player.Exp}/{player.MaxExp}  lv:{player.Level}", 3);
            Extras.DrawDebug(sb, $"mPos:{new Vector2((int)Input.mWorldPos(cam, ScreenManager.GraphicsDevice).X, (int)Input.mWorldPos(cam, ScreenManager.GraphicsDevice).Y) } | tilePos:{Helper.FixPos(Input.mWorldPos(cam, ScreenManager.GraphicsDevice), 32)} | tile:{Helper.FixPos(Input.mWorldPos(cam, ScreenManager.GraphicsDevice), 32) / 32}", 5);
            Extras.DrawDebug(sb, $"spawn enemy: {spawnEnemy}  (enter)", 6);


            sb.End();
            #endregion
        }
Ejemplo n.º 2
0
 public virtual void Draw(SpriteBatch sb)
 {
     sb.Draw(Texture, Rectangle, Color);
     if (Text.Msg != null)
     {
         var pos = Helper.Center(Rectangle, Text.Size);
         if (CentreText)
         {
             //if (Quantity > 0)
             //Extras.DrawString(sb, Text.Font, Text.Msg + " x" + Quantity, pos, new Color(Text.Color, Alpha));
             //else
             Extras.DrawString(sb, Text.Font, Text.Msg, pos, new Color(Text.Color, Alpha));
         }
         //if (Quantity > 0)
         //Extras.DrawString(sb, Text.Font, Text.Msg + " x" + Quantity, Text.Position, new Color(Text.Color, Alpha));
         else
         {
             Extras.DrawString(sb, Text.Font, Text.Msg, Text.Position, new Color(Text.Color, Alpha));
         }
     }
 }