/// <summary>
        /// Updates a single wine
        /// </summary>
        /// <param name="id">string</param>
        public void UpdateWine(string id)
        {
            try
            {
                //Open database
                BeverageJMartinEntities beverageEntities = new BeverageJMartinEntities();
                //Create an instance of the UserInterface
                UserInterface ui = new UserInterface();
                //Create a beverage that will hold the one to be updated by the id passed in
                Beverage beverageToUpdate = beverageEntities.Beverages.Find(id);

                string inputString = " ";
                //Continue to loop until the user choose 5 to save and exit.
                while (inputString != "5")
                {
                    //Output the beveragtToUpdate to the user
                    ui.PrintLine();
                    ui.ColorLineNoEnter(FormatBeverageSting(beverageToUpdate));
                    ui.PrintLine();
                    //Ouput the Edit Menu
                    ui.ColorLineNoEnter(ui.PrintEditMenu(id));
                    //Get the users choice of which menu item to do
                    inputString = ui.InputCharReturnString();
                    //Loop until valid input from the user
                    while (inputString != "1" && inputString != "2" && inputString != "3" && inputString != "4" && inputString != "5")
                    {
                        ui.ColorLineNoEnter(ui.WriteInvalidEntry());
                        ui.ColorLineNoEnter(FormatBeverageSting(beverageToUpdate));
                        ui.ColorLineNoEnter(ui.PrintEditMenu(id));
                        inputString = ui.InputCharReturnString();
                    }
                    //Ouput a blank line
                    ui.OutputAString(" ");
                    //Get the information needed from the user to update the property of the
                    //property type the user just chose.
                    switch (inputString)
                    {
                    case "1":
                        beverageToUpdate.name = ui.GetTheNameOfTheWine();
                        break;

                    case "2":
                        beverageToUpdate.pack = ui.GetTheWinePack();
                        break;

                    case "3":
                        beverageToUpdate.price = ui.GetThePrice();
                        break;

                    case "4":
                        beverageToUpdate.active = ui.GetIfWineIsActive();
                        break;
                    }
                }
                //Save the changes to the database
                beverageEntities.SaveChanges();
            }
            catch (Exception e)
            {
                UserInterface ui = new UserInterface();
                ui.OutputAString(e.ToString() + " " + e.StackTrace);
            }
        }