Ejemplo n.º 1
0
    IEnumerator HandleEvent(aggrathon.vq360.data.Event currentEvent, float delay)
    {
        yield return(new WaitForSeconds(currentEvent.time + delay));

        if (currentEvent.action != "")
        {
            HandleAction(currentEvent.action);
        }
        else
        {
            currentEvent.ScrambleOptions();
            logger.LogInformation(currentEvent.GetOptionText());
            uiLayer.ShowQuestion(currentEvent, scenarioFolder, HandleOption);
        }
    }
Ejemplo n.º 2
0
    public void ShowQuestion(aggrathon.vq360.data.Event question, string folderpath, Action <aggrathon.vq360.data.Option> selectionCallback)
    {
        if (question.title != "")
        {
            transform.GetChild(0).gameObject.SetActive(true);
            transform.GetChild(0).GetComponentInChildren <Text>().text = question.title;
        }
        else
        {
            transform.GetChild(0).gameObject.SetActive(false);
        }

        if (question.options.Length >= transform.childCount)
        {
            DebugText.LogImportant("Too many options in question '" + question.title + "' (max " + (transform.childCount - 1) + ")");
            aggrathon.vq360.data.Option[] opts = new aggrathon.vq360.data.Option[transform.childCount - 1];
            System.Array.Copy(question.options, opts, transform.childCount - 1);
            question.options = opts;
        }

        options = question.options.Length;
        for (int i = 0; i < options; i++)
        {
            aggrathon.vq360.data.Option option = question.options[permutation.IterateNext(options)];
            transform.GetChild(i + 1).GetComponent <VrButton>().Setup(
                option.text,
                option.image == "" ? "" : Path.Combine(folderpath, option.image),
                () => selectionCallback(option));
            transform.GetChild(i + 1).gameObject.SetActive(true);
        }
        for (int i = question.options.Length + 1; i < transform.childCount; i++)
        {
            transform.GetChild(i).gameObject.SetActive(false);
        }

        RecalculatePositions();
        gameObject.SetActive(true);
        permutation.Randomize();
    }