Ejemplo n.º 1
0
 public Actor(Map map, Vector2D position, string type)
     : base(new Rectangle(0.0f, 0.0f, Map.BlockSize, Map.BlockSize), GetColor(type))
 {
     this.map = map;
     this.position = position;
     startPosition = position;
     this.type = type;
     MaxVelocityX = Map.DefaultMaxVelocityX * Map.Meter;
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Load a map and bind keyboard controls to player actions
 /// </summary>
 public Game(Map map)
 {
     Actor player = map.Player;
     new Command(() => player.WantsToGoLeft = true).Add(new KeyTrigger(Key.CursorLeft));
     new Command(() => player.WantsToGoLeft = false).Add(new KeyTrigger(Key.CursorLeft,
         State.Releasing));
     new Command(() => player.WantsToGoRight = true).Add(new KeyTrigger(Key.CursorRight));
     new Command(() => player.WantsToGoRight = false).Add(new KeyTrigger(Key.CursorRight,
         State.Releasing));
     new Command(() => player.WantsToJump = true).Add(new KeyTrigger(Key.Space));
     new Command(() => player.WantsToJump = false).Add(new KeyTrigger(Key.Space, State.Releasing));
     new Command(() => player.WantsToJump = true).Add(new KeyTrigger(Key.CursorUp));
     new Command(() => player.WantsToJump = false).Add(new KeyTrigger(Key.CursorUp,
         State.Releasing));
 }