/// <summary> /// Resets the controls color (both HSL and RGB variables) based on the current slider position /// </summary> private void ResetHSLRGB() { switch (m_eDrawStyle) { case eDrawStyle.Hue: m_hsl.H = 1.0 - (double)m_iMarker_Start_Y / (this.Height - 9); m_rgb = AdobeColors.HSL_to_RGB(m_hsl); break; case eDrawStyle.Saturation: m_hsl.S = 1.0 - (double)m_iMarker_Start_Y / (this.Height - 9); m_rgb = AdobeColors.HSL_to_RGB(m_hsl); break; case eDrawStyle.Brightness: m_hsl.L = 1.0 - (double)m_iMarker_Start_Y / (this.Height - 9); m_rgb = AdobeColors.HSL_to_RGB(m_hsl); break; case eDrawStyle.Red: m_rgb = Color.FromArgb(255 - Round(255 * (double)m_iMarker_Start_Y / (this.Height - 9)), m_rgb.G, m_rgb.B); m_hsl = AdobeColors.RGB_to_HSL(m_rgb); break; case eDrawStyle.Green: m_rgb = Color.FromArgb(m_rgb.R, 255 - Round(255 * (double)m_iMarker_Start_Y / (this.Height - 9)), m_rgb.B); m_hsl = AdobeColors.RGB_to_HSL(m_rgb); break; case eDrawStyle.Blue: m_rgb = Color.FromArgb(m_rgb.R, m_rgb.G, 255 - Round(255 * (double)m_iMarker_Start_Y / (this.Height - 9))); m_hsl = AdobeColors.RGB_to_HSL(m_rgb); break; } }
/// <summary> /// Resets the controls color (both HSL and RGB variables) based on the current marker position /// </summary> private void ResetHSLRGB() { int red, green, blue; switch (m_eDrawStyle) { case eDrawStyle.Hue: m_hsl.S = (double)m_iMarker_X / (this.Width - 4); m_hsl.L = 1.0 - (double)m_iMarker_Y / (this.Height - 4); m_rgb = AdobeColors.HSL_to_RGB(m_hsl); break; case eDrawStyle.Saturation: m_hsl.H = (double)m_iMarker_X / (this.Width - 4); m_hsl.L = 1.0 - (double)m_iMarker_Y / (this.Height - 4); m_rgb = AdobeColors.HSL_to_RGB(m_hsl); break; case eDrawStyle.Brightness: m_hsl.H = (double)m_iMarker_X / (this.Width - 4); m_hsl.S = 1.0 - (double)m_iMarker_Y / (this.Height - 4); m_rgb = AdobeColors.HSL_to_RGB(m_hsl); break; case eDrawStyle.Red: blue = (int)Math.Round(255 * (double)m_iMarker_X / (this.Width - 4)); green = (int)Math.Round(255 * (1.0 - (double)m_iMarker_Y / (this.Height - 4))); m_rgb = Color.FromArgb(m_rgb.R, green, blue); m_hsl = AdobeColors.RGB_to_HSL(m_rgb); break; case eDrawStyle.Green: blue = (int)Math.Round(255 * (double)m_iMarker_X / (this.Width - 4)); red = (int)Math.Round(255 * (1.0 - (double)m_iMarker_Y / (this.Height - 4))); m_rgb = Color.FromArgb(red, m_rgb.G, blue); m_hsl = AdobeColors.RGB_to_HSL(m_rgb); break; case eDrawStyle.Blue: red = (int)Math.Round(255 * (double)m_iMarker_X / (this.Width - 4)); green = (int)Math.Round(255 * (1.0 - (double)m_iMarker_Y / (this.Height - 4))); m_rgb = Color.FromArgb(red, green, m_rgb.B); m_hsl = AdobeColors.RGB_to_HSL(m_rgb); break; } }
/// <summary> /// Returns the graphed color at the x,y position on the control /// </summary> /// <param scriptName="x"></param> /// <param scriptName="y"></param> /// <returns></returns> private AdobeColors.HSL GetColor(int x, int y) { AdobeColors.HSL _hsl = new AdobeColors.HSL(); switch (m_eDrawStyle) { case eDrawStyle.Hue: _hsl.H = m_hsl.H; _hsl.S = (double)x / (this.Width - 4); _hsl.L = 1.0 - (double)y / (this.Height - 4); break; case eDrawStyle.Saturation: _hsl.S = m_hsl.S; _hsl.H = (double)x / (this.Width - 4); _hsl.L = 1.0 - (double)y / (this.Height - 4); break; case eDrawStyle.Brightness: _hsl.L = m_hsl.L; _hsl.H = (double)x / (this.Width - 4); _hsl.S = 1.0 - (double)y / (this.Height - 4); break; case eDrawStyle.Red: _hsl = AdobeColors.RGB_to_HSL(Color.FromArgb(m_rgb.R, (int)Math.Round(255 * (1.0 - (double)y / (this.Height - 4))), (int)Math.Round(255 * (double)x / (this.Width - 4)))); break; case eDrawStyle.Green: _hsl = AdobeColors.RGB_to_HSL(Color.FromArgb((int)Math.Round(255 * (1.0 - (double)y / (this.Height - 4))), m_rgb.G, (int)Math.Round(255 * (double)x / (this.Width - 4)))); break; case eDrawStyle.Blue: _hsl = AdobeColors.RGB_to_HSL(Color.FromArgb((int)Math.Round(255 * (double)x / (this.Width - 4)), (int)Math.Round(255 * (1.0 - (double)y / (this.Height - 4))), m_rgb.B)); break; } return(_hsl); }