Ejemplo n.º 1
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 // Coin awarded on the number of wonderstages a player has built
 private static void AddCoinWonder(Player p, int amount)
 {
     p.addResource(Resource.COIN, GetCoinWonder(p, amount));
 }
Ejemplo n.º 2
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 // Coin awarded from the number of specific structure colour each neighbours have constructed
 private static void AddCoinAllColour(Player p, Player east, Player west, CardColour c, int amount)
 {
     p.addResource(Resource.COIN, GetCoinAllColour(p, east, west, c, amount));
 }
Ejemplo n.º 3
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 // Coin awarded with the basis of Card Colour the Player owns
 private static void AddCoinColour(Player p, CardColour c, int amount)
 {
     p.addResource(Resource.COIN, GetCoinColour(p, c, amount));
 }
Ejemplo n.º 4
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 // Coin awarded with no "basis" expect the construction of the structure
 private static void AddCoin(Player p, int coin)
 {
     p.addResource(Resource.COIN, coin);
 }