Ejemplo n.º 1
0
        public override void Update(GameTime gameTime, MouseState mouseState)
        {
            base.Update(gameTime, mouseState);

            //will need send a message of some sort
              /*          if (backButton.isClicked())
            {
                finished = true;
                backButton.reset();
            }
               */

            for (int i=dropDowns.Count; i >0; i--)
            {

                DropDown dd = (DropDown) dropDowns[i-1];
                if (dd.RequestDrop())
                {
                    if (dd == dropped)
                    {
                        dd.drop();
                    }
                    if (!existsADrop)
                    {
                        dd.drop();
                        dropped = dd;
                        existsADrop = true;
                    }
                    dd.resetRequest();
                }
                if (dd == dropped)
                {
                    if (!dd.getDown())
                    {
                        if (dd.getSelected() != "Open") Game1.host.addAIPlayer(dd.getSelected());
                        dropped = null;
                        existsADrop = false;
                    }
                }
                if (startButton.isClicked())
                {
                    startButton.reset();
                    if ((Game1.client.getState().getPlayers().Count > 2) && Game1.host.playersReady())
                    {
                        backToMenu = false;
                        finished = true;
                    }
                    else { }//error message
                }

            }
        }
Ejemplo n.º 2
0
 public override void updateHelper(int i)
 {
     dropDowns[i].setEnabled(true);
     if (dropped != null) dropped.drop();
     dropped = null;
     existsADrop = false;
     base.updateHelper(i);
 }