Ejemplo n.º 1
0
        // To protect from overposting attacks, enable the specific properties you want to bind to.
        // For more details, see https://aka.ms/RazorPagesCRUD.
        public async Task <IActionResult> OnPostAsync()
        {
            if (!ModelState.IsValid)
            {
                return(Page());
            }

            _context.Attach(Shrine).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!ShrineExists(Shrine.id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(RedirectToPage("./Index"));
        }
Ejemplo n.º 2
0
        public async Task <IActionResult> OnPostAsync(int?id)
        {
            if (id == null)
            {
                return(NotFound());
            }

            Shrine = await _context.Shrine.FindAsync(id);

            if (Shrine != null)
            {
                _context.Shrine.Remove(Shrine);
                await _context.SaveChangesAsync();
            }

            return(RedirectToPage("./Index"));
        }
Ejemplo n.º 3
0
        // To protect from overposting attacks, see https://aka.ms/RazorPagesCRUD
        public async Task <IActionResult> OnPostAsync()
        {
            if (!ModelState.IsValid)
            {
                return(Page());
            }

            // translating checked boxes to medallion objects
            List <Medallion> medallions = new List <Medallion>();

            foreach (int i in checkedBoxes)
            {
                medallions.Add(new Medallion {
                    labelIdx = i
                });
            }

            // setting the shrineID's of all the dependent objects to that of the shrine
            region.shrineId  = shrine.id;
            element.shrineId = shrine.id;
            foreach (Medallion m in medallions)
            {
                m.shrineId = shrine.id;
                _context.Medallion.Add(m);
            }

            // setting the shrine properties to each dependent object
            shrine.region     = region;
            shrine.element    = element;
            shrine.medallions = medallions;


            // adding everything to the database
            _context.Shrine.Add(shrine);
            _context.Region.Add(region);
            _context.Element.Add(element);
            await _context.SaveChangesAsync();

            return(RedirectToPage("./Index"));
        }