Ejemplo n.º 1
0
        static void Main()
        {
            DrawPlayfield();
            StarShip       myStarShip      = new StarShip();
            List <Meteors> meteors         = new List <Meteors>();
            Random         randomGenerator = new Random();
            Player         newPlayer       = new Player();
            Game           newGame         = new Game();

            myStarShip.DrawShip();
            newPlayer.UpdateLives(0);
            while (true)
            {
                myStarShip.Move();
                //add a new meteor to the playfield depending on the frequency (lower value = higher freq)
                if (randomGenerator.Next(0, newGame.Frequency) == 0)
                {
                    Meteors newMeteor = new Meteors(randomGenerator.Next(0, Console.WindowWidth - 3), '@', ConsoleColor.Red);
                    meteors.Add(newMeteor);
                }
                if (randomGenerator.Next(0, 70) == 5)
                {
                    Meteors newMeteor = new Meteors(randomGenerator.Next(0, Console.WindowWidth - 3), '+', ConsoleColor.Green);
                    meteors.Add(newMeteor);
                }
                if (randomGenerator.Next(0, 70) == 5)
                {
                    Meteors newMeteor = new Meteors(randomGenerator.Next(0, Console.WindowWidth - 3), '$', ConsoleColor.Yellow);
                    meteors.Add(newMeteor);
                }
                if (randomGenerator.Next(0, 80) == 5)
                {
                    Meteors newMeteor = new Meteors(randomGenerator.Next(0, Console.WindowWidth - 3), '#', ConsoleColor.White);
                    meteors.Add(newMeteor);
                }
                for (int i = 0; i < meteors.Count; i++)
                {
                    if (meteors[i].Y + 12 >= Console.WindowHeight)
                    {
                        meteors[i].ClearMeteorite();
                        meteors.Remove(meteors[i]);
                        newPlayer.Score += 1;
                        newPlayer.UpdateScore();
                    }
                    meteors[i].Move();
                    //collision detection
                    for (int j = 0; j < meteors[i].Shape.GetLength(0); j++)
                    {
                        for (int k = 0; k < myStarShip.Shape.GetLength(0); k++)
                        {
                            if (meteors[i].Shape[j, 0] == myStarShip.Shape[k, 0] && meteors[i].Shape[j, 1] == myStarShip.Shape[k, 1])
                            {
                                if (meteors[i].Color == ConsoleColor.Red)
                                {
                                    Console.Beep();
                                    meteors[i].ClearMeteorite();
                                    meteors.Remove(meteors[i]);
                                    newPlayer.UpdateLives(-1);
                                }
                                else if (meteors[i].Color == ConsoleColor.Green)
                                {
                                    newPlayer.UpdateLives(1);
                                    meteors[i].ClearMeteorite();
                                    meteors.Remove(meteors[i]);
                                }
                                else if (meteors[i].Color == ConsoleColor.Yellow)
                                {
                                    newPlayer.Score += 50;
                                    meteors[i].ClearMeteorite();
                                    meteors.Remove(meteors[i]);
                                }
                                else if (meteors[i].Color == ConsoleColor.White)
                                {
                                    newGame.GameSpeed += 10;
                                    newGame.Frequency += 1;
                                    meteors[i].ClearMeteorite();
                                    meteors.Remove(meteors[i]);
                                }
                            }
                        }
                    }
                }
                Thread.Sleep(newGame.GameSpeed);
                if (newPlayer.Lives == 0)
                {
                    newPlayer.GameOver();
                }
            }
        }
Ejemplo n.º 2
0
        static void Main()
        {
            DrawPlayfield();
            StarShip myStarShip = new StarShip();
            List<Meteors> meteors = new List<Meteors>();
            Random randomGenerator = new Random();
            Player newPlayer = new Player();
            Game newGame = new Game();
            myStarShip.DrawShip();
            newPlayer.UpdateLives(0);
            while (true)
            {
                myStarShip.Move();
                //add a new meteor to the playfield depending on the frequency (lower value = higher freq)
                if (randomGenerator.Next(0, newGame.Frequency) == 0)
                {
                    Meteors newMeteor = new Meteors(randomGenerator.Next(0, Console.WindowWidth - 3),'@',ConsoleColor.Red);
                    meteors.Add(newMeteor);
                }
                if (randomGenerator.Next(0, 70) == 5)
                {
                    Meteors newMeteor = new Meteors(randomGenerator.Next(0, Console.WindowWidth - 3),'+',ConsoleColor.Green);
                    meteors.Add(newMeteor);
                }
                if (randomGenerator.Next(0, 70) == 5)
                {
                    Meteors newMeteor = new Meteors(randomGenerator.Next(0, Console.WindowWidth - 3), '$', ConsoleColor.Yellow);
                    meteors.Add(newMeteor);
                }
                if (randomGenerator.Next(0, 80) == 5)
                {
                    Meteors newMeteor = new Meteors(randomGenerator.Next(0, Console.WindowWidth - 3), '#', ConsoleColor.White);
                    meteors.Add(newMeteor);
                }
                for (int i = 0; i < meteors.Count; i++)
                {
                    if (meteors[i].Y + 12 >= Console.WindowHeight)
                    {
                        meteors[i].ClearMeteorite();
                        meteors.Remove(meteors[i]);
                        newPlayer.Score += 1;
                        newPlayer.UpdateScore();
                    }
                    meteors[i].Move();
                    //collision detection
                    for (int j = 0; j < meteors[i].Shape.GetLength(0); j++)
                    {
                        for (int k = 0; k < myStarShip.Shape.GetLength(0); k++)
                        {
                            if (meteors[i].Shape[j, 0] == myStarShip.Shape[k, 0] && meteors[i].Shape[j, 1] == myStarShip.Shape[k, 1])
                            {
                                if (meteors[i].Color == ConsoleColor.Red)
                                {
                                    Console.Beep();
                                    meteors[i].ClearMeteorite();
                                    meteors.Remove(meteors[i]);
                                    newPlayer.UpdateLives(-1);
                                }
                                else if (meteors[i].Color == ConsoleColor.Green)
                                {
                                    newPlayer.UpdateLives(1);
                                    meteors[i].ClearMeteorite();
                                    meteors.Remove(meteors[i]);
                                }
                                else if (meteors[i].Color == ConsoleColor.Yellow)
                                {
                                    newPlayer.Score += 50;
                                    meteors[i].ClearMeteorite();
                                    meteors.Remove(meteors[i]);
                                }
                                else if (meteors[i].Color == ConsoleColor.White)
                                {
                                    newGame.GameSpeed += 10;
                                    newGame.Frequency += 1;
                                    meteors[i].ClearMeteorite();
                                    meteors.Remove(meteors[i]);
                                }

                            }
                        }
                    }
                }
                Thread.Sleep(newGame.GameSpeed);
                if (newPlayer.Lives == 0)
                {
                    newPlayer.GameOver();
                }
            }
        }