public static void Main() { var player = new Player(); player.Eat(Console.ReadLine() .Split() .Where(fn => fn != string.Empty) .Select(fn => FoodFactory.GetFood(fn))); Console.WriteLine(player); }
public static void Main() { var foodList = new List <Food>(); var input = Console.ReadLine().Split(); foreach (var element in input) { foodList.Add(FoodFactory.GetFood(element)); } var ttlPoints = foodList.Select(food => food.Happiness).Sum(); var mood = MoodFactory.GetMood(ttlPoints); Console.WriteLine(mood); }
public static void Main(string[] args) { var foodFactory = new FoodFactory(); var moodFactory = new MoodFactory(); var gandalf = new Gandalf(); string[] inputFood = Console.ReadLine() .Split(new[] { '\t', ' ', '\n' }, StringSplitOptions.RemoveEmptyEntries); foreach (var foodStr in inputFood) { var food = foodFactory.GetFood(foodStr); gandalf.Eat(food); } var totalHapinessPoints = gandalf.GetHapinessPoints(); Mood cureentMood = moodFactory.GetMood(totalHapinessPoints); Console.WriteLine(totalHapinessPoints); Console.WriteLine(cureentMood); }
static void Main() { var lineWithFoods = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); var foodList = new List <Food>(); foreach (var food in lineWithFoods) { foodList.Add(FoodFactory.GetFood(food.ToLower())); } int moodFactor = 0; foreach (var typeFood in foodList) { moodFactor += typeFood.HapinessPoints; } Console.WriteLine(moodFactor); Console.WriteLine(MoodFactory.GetCorrespondingMood(moodFactor).GetType().Name); }