Ejemplo n.º 1
0
        /// <summary>
        /// Initializes a new instance
        /// </summary>
        /// <param name="socketSettings">Socket settings.</param>
        /// <param name="requestHandler"></param>
        public SocketListener(SocketSettings socketSettings, RequestHandler requestHandler)
        {
            this.socketSettings = socketSettings;
            this.requestHandler = requestHandler;
            this.bufferManager  = new BufferManager(this.socketSettings.BufferSize * this.socketSettings.NumOfSaeaForRecSend, this.socketSettings.BufferSize);

            this.ioEventArgsPool        = new ThreadSafeStack <SocketAsyncEventArgs>(socketSettings.NumOfSaeaForRecSend);
            this.acceptEventArgsPool    = new ThreadSafeStack <SocketAsyncEventArgs>(socketSettings.MaxAcceptOps);
            this.maxConnectionsEnforcer = new Semaphore(this.socketSettings.MaxConnections, this.socketSettings.MaxConnections);
            Init();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="ZyGames.Framework.RPC.Sockets.SocketListener"/> class.
        /// </summary>
        /// <param name="socketSettings">Socket settings.</param>
        public SocketListener(SocketSettings socketSettings)
        {
            this.socketSettings = socketSettings;
            this.prefixHandler  = new PrefixHandler();
            this.messageHandler = new MessageHandler();

            this.bufferManager = new BufferManager(this.socketSettings.BufferSize * this.socketSettings.NumOfSaeaForRecSend, this.socketSettings.BufferSize);

            this.ioEventArgsPool        = new ThreadSafeStack <SocketAsyncEventArgs>(socketSettings.NumOfSaeaForRecSend);
            this.acceptEventArgsPool    = new ThreadSafeStack <SocketAsyncEventArgs>(socketSettings.MaxAcceptOps);
            this.maxConnectionsEnforcer = new Semaphore(this.socketSettings.MaxConnections, this.socketSettings.MaxConnections);
            Init();
            expireTimer = new Timer(CheckExpire, null, socketSettings.ExpireInterval, socketSettings.ExpireInterval);
        }