/// <summary> /// </summary> public GameUser() : base(AccessLevel.ReadWrite) { Property = new UserProperty(); }
/// <summary> /// </summary> public GameUser() : base(AccessLevel.ReadWrite) { Property = new UserProperty(); }
/// <summary> /// </summary> public GameUser() { Property = new UserProperty(); }
/// <summary> /// </summary> public GameUser() { Property = new UserProperty(); }