Ejemplo n.º 1
0
        // foreach (var item in unitReader.inventoryReader.EnumerateInventoryBackward(player, FilterSlots))
        bool InitializeGameDataReaders()
        {
            foreach (var desc in this.processDescriptions)
            {
                try
                {
                    reader = new ProcessMemoryReader(desc.ProcessName, desc.ModuleName, desc.SubModules);
                }
                catch (ProcessNotFoundException)
                {
                    CleanUpDataReaders();
                }
                if (reader != null)
                {
                    break;
                }
            }

            if (reader == null)
            {
                return(false);
            }

            try
            {
                memory = CreateGameMemoryTableForReader(reader);

                CreateUnitReader();

                Logger.Info($"Found the Diablo II process (version {reader.FileVersion}).");

                return(true);
            }
            catch (ModuleNotLoadedException e)
            {
                Logger.Error($"Diablo II Process was found, but the module {e.ModuleName} was not yet loaded. Try launching a game.");
                CleanUpDataReaders();

                return(false);
            }
            catch (GameVersionUnsupportedException e)
            {
                Logger.Error($"Diablo II Process was found, but the version {e.GameVersion} is not supported.");
                CleanUpDataReaders();

                return(false);
            }
            catch (ProcessMemoryReadException)
            {
                Logger.Error("Diablo II Process was found but failed to read memory.");
                CleanUpDataReaders();

                return(false);
            }

            void CleanUpDataReaders()
            {
                reader?.Dispose();
                reader     = null;
                memory     = null;
                unitReader = null;
            }
        }