public static UnityObject GetPrefab(this UnityObject current) { return(ProxyEditor.GetPrefab(current)); }
public static GameObject GetPrefabRoot(this GameObject current) { return(ProxyEditor.GetPrefabRoot(current)); }
public static void UpdateSerialized(this Component current) { ProxyEditor.UpdateSerialized(current); }
public static Vector2 GetInspectorScroll(Editor editor) { return(ProxyEditor.GetInspector(editor).GetVariable <Vector2>("m_ScrollPosition")); }
public static bool IsSwitching() { return(ProxyEditor.IsChanging() || ProxyEditor.IsCompiling()); }
public static bool IsPlaying() { return(Application.isPlaying || ProxyEditor.IsChanging()); }