Ejemplo n.º 1
0
        public void InputUpdate()
        {
            MouseScroll = Vector2.zero;
            KeyEvents.Clear();
            delayedResize = new Vector2(float.NaN, float.NaN);

            lock (messages) {
                for (int i = 0; i < messages.Count; i++)
                {
                    HandleMessage(messages[i]);
                }
                messages.Clear();
            }

            if (!float.IsNaN(delayedResize.x))
            {
                browser.Resize((int)delayedResize.x, (int)delayedResize.y);
            }
        }
Ejemplo n.º 2
0
        private void HandleMessage(string message)
        {
            var msg = JSONNode.Parse(message);


            switch ((string)msg["type"])
            {
            case "mouseDown":
            case "mouseUp": {
                int         button = msg["button"];
                MouseButton flag   = 0;
                if (button == 0)
                {
                    flag = MouseButton.Left;
                }
                else if (button == 1)
                {
                    flag = MouseButton.Right;
                }
                else if (button == 2)
                {
                    flag = MouseButton.Middle;
                }

                if (msg["type"] == "mouseDown")
                {
                    MouseButtons |= flag;
                }
                else
                {
                    MouseButtons &= ~flag;
                }

                break;
            }

            case "mouseMove": {
                var screenPos = new Vector2(msg["x"], msg["y"]);
                screenPos.x   = screenPos.x / browser.Size.x;
                screenPos.y   = screenPos.y / browser.Size.y;
                MousePosition = screenPos;
                //Debug.Log("mouse now at " + screenPos);
                break;
            }

            case "mouseFocus":
                MouseHasFocus = msg["focus"];
                break;

            case "keyboardFocus":
                KeyboardHasFocus = msg["focus"];
                break;

            case "mouseScroll": {
                const float mult = 1 / 3f;
                MouseScroll += new Vector2(msg["x"], msg["y"]) * mult;
                break;
            }

            case "keyDown":
            case "keyUp": {
                var ev = new Event();
                ev.type      = msg["type"] == "keyDown" ? EventType.KeyDown : EventType.KeyUp;
                ev.character = (char)0;
                ev.keyCode   = KeyMappings.GetUnityKeyCode(msg["code"]);
                SetMods(ev);

                //Debug.Log("Convert wkc " + (int)msg["code"] + " to ukc " + ev.keyCode);

                KeyEvents.Add(ev);
                break;
            }

            case "keyPress": {
                string characters = msg["characters"];
                foreach (char c in characters)
                {
                    var ev = new Event();
                    ev.type = EventType.KeyDown;
                    SetMods(ev);
                    ev.character = c;
                    ev.keyCode   = 0;

                    KeyEvents.Add(ev);
                }
                break;
            }

            case "resize":
                //on OS X (editor at least), resizing hangs the update loop, so we suddenly end up with a bajillion resize
                //messages we were unable to process. Just record it here and when we've processed everything we'll resize
                delayedResize.x = msg["w"];
                delayedResize.y = msg["h"];
                break;

            case "close":
                Destroy(gameObject);
                break;

            default:
                Debug.LogWarning("Unknown window event: " + msg.AsJSON);
                break;
            }
        }