Ejemplo n.º 1
0
 /// <summary>
 /// Draw
 /// </summary>
 public void Draw()
 {
     gamePlaySprite.drawAtCurrentIndex(location);
     if (scenario.getPlayer().SelectedEntities.Count != 0)
     {
         gamePlayIconSprite.drawAtCurrentIndex(iconLocation);
     }
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Draw buildings
 /// </summary>
 public void DrawBuildings()
 {
     if (this.WorldMap.getBuildings().Count > 0)
     {
         foreach (ZRTSModel.Entities.Building u in this.WorldMap.getBuildings())
         {
             spriteBuildings.drawAtCurrentIndex(new Vector2(translateXScreen(u.x), translateYScreen(u.y)));
         }
     }
 }
 /// <summary>
 /// Draw buildings
 /// </summary>
 public void DrawBuildings()
 {
     //System.Console.Out.WriteLine("Building in the world " + this.WorldMap.getBuildings().Count);
     if (this.WorldMap.getBuildings().Count > 0)
     {
         foreach (ZRTSModel.Entities.Building u in this.WorldMap.getBuildings())
         {
             //System.Console.Out.WriteLine("Draw" + translateXScreen(u.x) + ":" + translateYScreen(u.y));
             spriteBuildings.drawAtCurrentIndex(new Vector2(translateXScreenBuild(u.orginCell.Xcoord), translateYScreenBuild(u.orginCell.Ycoord)));
         }
     }
 }