public override void draw(SpriteBatch spriteBatch)
        {
            if (!activeSubMenu)
            {
                spriteBatch.Draw(Menu, Vector, Color.White);

                for (int i = 0; i < options.Count; i++)
                {
                    try
                    {
                        options[i].draw(spriteBatch, Highlighter);
                    }
                    catch
                    {
                    }
                }

                if (Title != null)
                {
                    Title.draw(spriteBatch);
                }
            }
            else
            {
                subMenu.draw(spriteBatch);
            }
        }