Ejemplo n.º 1
0
        public void changepage(int mpagenum)
        {
            if (this.pagenum != mpagenum)
            {
                this.pagenum = mpagenum;
                if (this.pagenum >= this.strokes_page_all.Count)
                {
                    var numadd = this.pagenum - this.strokes_page_all.Count + 1;
                    for (int i = 0; i < numadd; i++)
                    {
                        var pagetemp = new ZBBPage();
                        pagetemp.lines.Add(new ZBBPageStep());
                        strokes_page_all.Add(pagetemp);
                    }
                }

                var page = strokes_page_all[this.pagenum];
                if (page != null)
                {
                    if (page.lines.Last().lines_curr.Count > 0)
                    {
                        undoOrRedo += 1;
                    }
                    if (m_canvas.Strokes.Count > 0)
                    {
                        undoOrRedo += 1;
                        m_canvas.Strokes.Clear();
                    }

                    m_canvas.Strokes.Add(page.lines.Last().lines_curr);
                }
            }
        }
Ejemplo n.º 2
0
        public ZJBlackboardNew(InkCanvas canvas)
        {
            this.m_canvas = canvas;
            var page = new ZBBPage();

            page.lines.Add(new ZBBPageStep());
            strokes_page_all.Add(page);
            if (canvas != null)
            {
                canvas.EditingMode = InkCanvasEditingMode.Ink;
                DrawingAttributes drawingAttributes = new DrawingAttributes();
                canvas.DefaultDrawingAttributes  = drawingAttributes;
                drawingAttributes.Color          = Colors.White;
                drawingAttributes.FitToCurve     = true;
                drawingAttributes.IgnorePressure = false;
                canvas.Strokes.StrokesChanged   += Strokes_StrokesChanged;
                canvas.StrokeCollected          += Canvas_StrokeCollected;
                canvas.StrokeErasing            += Canvas_StrokeErasing;
                canvas.StrokeErased += Canvas_StrokeErased;
                canvas.MouseUp      += Canvas_MouseUp;
            }
        }