public void Initialize() { Area.Current.Generate(); Player = Character.Generate(Character.Prefab.Player, new Point(4, 4)); Player.Weapon = new Weapon(); Player.Weapon.AttackDie = 8; Player.Weapon.Class = "baseball bat"; }
public void Generate() { LoadFromFile("Map01.txt"); foreach (Terrain t in Terrain) { if (t.Solid == false && Game.Current.RNG.Next(120) == 0) { Character.Generate(Character.Prefab.Zombie, new Point(t.Position.X, t.Position.Y)); } } }