public static void fleeToMouse() { try { stackQ(); YasDash closeDash = getClosestDash(); if (closeDash != null) { List <Obj_AI_Base> jumps = canGoThrough(closeDash); if (jumps.Count > 0 || ((W.IsReady() || (Yasuo.wall != null && (Yasuo.wall.endtime - Game.Time) > 3f)))) { var distToDash = Player.Distance(closeDash.from); if (W.IsReady() && distToDash < 136f && jumps.Count == 0 && NavMesh.LineOfSightTest(closeDash.to, closeDash.to) && MinionManager.GetMinions(Game.CursorPos, 350).Where(min => min.IsVisible).Count() < 2) { SmoothMouse.addMouseEvent(closeDash.to); W.Cast(closeDash.to); } if (distToDash > 2f) { Player.IssueOrder(GameObjectOrder.MoveTo, closeDash.from); return; } if (distToDash < 3f && jumps.Count > 0 && jumps.First().Distance(Player) <= 470) { SmoothMouse.addMouseEvent(jumps.First().Position); E.Cast(jumps.First()); } return; } } if (getClosestDash(400) == null) { Yasuo.gapCloseE(Game.CursorPos.To2D()); } Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); } catch (Exception ex) { Console.WriteLine(ex); } }