Ejemplo n.º 1
0
 public SdlInput(bool fullscreen)
 {
     keyBoardInput = new KeyBoardInput();
     joyStick = new JoyStick(0);
     mouseInput = new MouseInput();
     if (fullscreen)
     {
         mouseInput.Hide();
     }
 }
Ejemplo n.º 2
0
 public InputDevice(bool showCursor, int jumpButton, int attackButton, int startButton)
 {
     keyBoard = new KeyBoardInput();
     joyStick = new JoyStick(0);
     mouse = new MouseInput();
     if (showCursor)
     {
         mouse.Show();
     }
     else
     {
         mouse.Hide();
     }
     this.jumpButton = jumpButton + 4;
     this.attackButton = attackButton + 4;
     this.startButton = startButton + 4;
 }
Ejemplo n.º 3
0
Archivo: Key.cs Proyecto: sinshu/dtf
        /// <summary>
        ///
        /// </summary>
        public Key1()
        {
            keyboard = new KeyBoardInput();
            joystick = new JoyStick(0);

            AddDevice(keyboard);
            AddDevice(joystick);

            //	0	:	Escape
            AddKey(0, 0, (int)KeyCode.ESCAPE);

            //	1	:	Up
            AddKey(1, 0, (int)KeyCode.KP8);
            AddKey(1, 0, (int)KeyCode.UP);
            AddKey(1, 1, 0);

            //	2	:	Down
            AddKey(2, 0, (int)KeyCode.KP2);
            AddKey(2, 0, (int)KeyCode.DOWN);
            AddKey(2, 1, 1);

            //	3	:	Left
            AddKey(3, 0, (int)KeyCode.KP4);
            AddKey(3, 0, (int)KeyCode.LEFT);
            AddKey(3, 1, 2);

            //	4	:	Right
            AddKey(4, 0, (int)KeyCode.KP6);
            AddKey(4, 0, (int)KeyCode.RIGHT);
            AddKey(4, 1, 3);

            //	5	:	Space
            AddKey(5, 0, (int)KeyCode.SPACE);
            AddKey(5, 1, 4);

            //	6	:	Return
            AddKey(6, 0, (int)KeyCode.RETURN);
            AddKey(6, 0, (int)KeyCode.KP_ENTER);
            AddKey(6, 0, (int)KeyCode.LSHIFT);
            AddKey(6, 0, (int)KeyCode.RSHIFT);
            AddKey(6, 1, 5);
        }
Ejemplo n.º 4
0
Archivo: Key.cs Proyecto: sinshu/chaos
        /// <summary>
        /// 
        /// </summary>
        public Key1()
        {
            keyboard = new KeyBoardInput();
            joystick = new JoyStick(0);

            AddDevice(keyboard);
            AddDevice(joystick);

            //	0	:	Escape
            AddKey(0,0,(int)KeyCode.ESCAPE);

            //	1	:	Up
            AddKey(1,0,(int)KeyCode.KP8);
            AddKey(1,0,(int)KeyCode.UP);
            AddKey(1,1,0);

            //	2	:	Down
            AddKey(2,0,(int)KeyCode.KP2);
            AddKey(2,0,(int)KeyCode.DOWN);
            AddKey(2,1,1);

            //	3	:	Left
            AddKey(3,0,(int)KeyCode.KP4);
            AddKey(3,0,(int)KeyCode.LEFT);
            AddKey(3,1,2);

            //	4	:	Right
            AddKey(4,0,(int)KeyCode.KP6);
            AddKey(4,0,(int)KeyCode.RIGHT);
            AddKey(4,1,3);

            //	5	:	Space
            AddKey(5,0,(int)KeyCode.SPACE);
            AddKey(5,1,4);

            //	6	:	Return
            AddKey(6,0,(int)KeyCode.RETURN);
            AddKey(6,0,(int)KeyCode.KP_ENTER);
            AddKey(6,0,(int)KeyCode.LSHIFT);
            AddKey(6,0,(int)KeyCode.RSHIFT);
            AddKey(6,1,5);
        }
Ejemplo n.º 5
0
Archivo: Key.cs Proyecto: sinshu/dtf
        /// <summary>
        ///
        /// </summary>
        public Key2()
        {
            keyboard = new KeyBoardInput();
            joystick = new JoyStick(0);

            AddDevice(keyboard);
            AddDevice(joystick);

            //	0	:	Escape
            AddKey(0, 0, (int)KeyCode.ESCAPE);
            AddKey(0, 1, 10);
            AddKey(0, 1, 11);
            AddKey(0, 1, 12);

            //	1	:	Up
            AddKey(1, 0, (int)KeyCode.KP8);
            AddKey(1, 0, (int)KeyCode.UP);
            AddKey(1, 1, 0);

            //	2	:	Down
            AddKey(2, 0, (int)KeyCode.KP2);
            AddKey(2, 0, (int)KeyCode.DOWN);
            AddKey(2, 1, 1);

            //	3	:	Left
            AddKey(3, 0, (int)KeyCode.KP4);
            AddKey(3, 0, (int)KeyCode.LEFT);
            AddKey(3, 1, 2);

            //	4	:	Right
            AddKey(4, 0, (int)KeyCode.KP6);
            AddKey(4, 0, (int)KeyCode.RIGHT);
            AddKey(4, 1, 3);

            //	5	:	Space
            AddKey(5, 0, (int)KeyCode.SPACE);
            AddKey(5, 0, (int)KeyCode.z);
            AddKey(5, 1, 4);

            //	6	:	Return
            AddKey(6, 0, (int)KeyCode.RETURN);
            AddKey(6, 0, (int)KeyCode.KP_ENTER);
            AddKey(6, 0, (int)KeyCode.LSHIFT);
            AddKey(6, 0, (int)KeyCode.RSHIFT);
            AddKey(6, 0, (int)KeyCode.x);
            AddKey(6, 1, 5);

            //	7	:	Button C
            AddKey(7, 0, (int)KeyCode.c);
            AddKey(7, 1, 6);

            //	8	:	Button A
            AddKey(8, 0, (int)KeyCode.a);
            AddKey(8, 1, 7);

            //	9	:	Button S
            AddKey(9, 0, (int)KeyCode.s);
            AddKey(9, 1, 8);

            //	10	:	Button D
            AddKey(10, 0, (int)KeyCode.d);
            AddKey(10, 1, 9);
        }
Ejemplo n.º 6
0
Archivo: Key.cs Proyecto: sinshu/chaos
        /// <summary>
        /// 
        /// </summary>
        public Key2()
        {
            keyboard = new KeyBoardInput();
            joystick = new JoyStick(0);

            AddDevice(keyboard);
            AddDevice(joystick);

            //	0	:	Escape
            AddKey(0,0,(int)KeyCode.ESCAPE);
            AddKey(0,1,10);
            AddKey(0,1,11);
            AddKey(0,1,12);

            //	1	:	Up
            AddKey(1,0,(int)KeyCode.KP8);
            AddKey(1,0,(int)KeyCode.UP);
            AddKey(1,1,0);

            //	2	:	Down
            AddKey(2,0,(int)KeyCode.KP2);
            AddKey(2,0,(int)KeyCode.DOWN);
            AddKey(2,1,1);

            //	3	:	Left
            AddKey(3,0,(int)KeyCode.KP4);
            AddKey(3,0,(int)KeyCode.LEFT);
            AddKey(3,1,2);

            //	4	:	Right
            AddKey(4,0,(int)KeyCode.KP6);
            AddKey(4,0,(int)KeyCode.RIGHT);
            AddKey(4,1,3);

            //	5	:	Space
            AddKey(5,0,(int)KeyCode.SPACE);
            AddKey(5,0,(int)KeyCode.z);
            AddKey(5,1,4);

            //	6	:	Return
            AddKey(6,0,(int)KeyCode.RETURN);
            AddKey(6,0,(int)KeyCode.KP_ENTER);
            AddKey(6,0,(int)KeyCode.LSHIFT);
            AddKey(6,0,(int)KeyCode.RSHIFT);
            AddKey(6,0,(int)KeyCode.x);
            AddKey(6,1,5);

            //	7	:	Button C
            AddKey(7,0,(int)KeyCode.c);
            AddKey(7,1,6);

            //	8	:	Button A
            AddKey(8,0,(int)KeyCode.a);
            AddKey(8,1,7);

            //	9	:	Button S
            AddKey(9,0,(int)KeyCode.s);
            AddKey(9,1,8);

            //	10	:	Button D
            AddKey(10,0,(int)KeyCode.d);
            AddKey(10,1,9);
        }