}//END IsGameFinished /// <summary> /// Enables all the score buttons /// </summary> private void EnableScoreButtons() { for (ScoreType i = ScoreType.Ones; i < ScoreType.YahtzeeBonus; i++) { form.EnableScoreButton(i); } }//END EnableScoreButtons
}//end NextTurn /// <summary> /// This method will roll all of the active dice /// and show unscored buttons /// </summary> public void RollDice() { string[] messages = new string[4] { "Roll 1", "Roll 2 or choose a combination to score", "Roll 3 or choose a combination to score", "Choose a combination to score" }; for (int index = 0; index < 5; index++) { if (dice[index].Active) { dice[index].Roll(); } } form.ShowMessage(messages[numRolls]); numRolls++; if (numRolls > 3) { form.DisableRollButton(); } //enable unscored buttons for (int index = (int)ScoreType.Ones; index <= (int)ScoreType.Sixes; index++) { if (currentPlayer.IsAvailable((ScoreType)index)) { form.EnableScoreButton((ScoreType)index); } } for (int index = (int)ScoreType.ThreeOfAKind; index <= (int)ScoreType.Yahtzee; index++) { if (currentPlayer.IsAvailable((ScoreType)index)) { form.EnableScoreButton((ScoreType)index); } } }//end RollDice
/// <summary> /// Sets the score buttons depending on the current player's available scorings. /// </summary> private void SetScoreButtonStatus() { for (ScoreType i = ScoreType.Ones; i < ScoreType.YahtzeeBonus; i++) { if (currentPlayer.IsAvailable(i)) { form.EnableScoreButton(i); } else { form.DisableScoreButton(i); } } }
public void RollDice() { playersFinished = 0; foreach (Player player in players) { playersFinished += (player.IsFinished()) ? 1 : 0; } if (playersFinished >= players.Count()) { NextTurn(); } numRolls++; form.ShowPlayerName(players[currentPlayerIndex].Name); form.EnableCheckBoxes(); foreach (Die die in dice) { if (die.Active) { die.Roll(); } } switch (numRolls) { case 0: form.ShowMessage("First Roll"); break; case 1: form.ShowMessage("Roll Again or Choose a Score Bellow"); break; case 2: form.ShowMessage("Final Roll, Please Choose a Score"); break; } for (int i = 0; i < Form1.NUM_BUTTONS + Form1.NUM_TOTALS; i++) { if (players[currentPlayerIndex].IsAvailable((ScoreType)i)) { form.EnableScoreButton((ScoreType)i); } else { form.DisableScoreButton((ScoreType)i); } } players[currentPlayerIndex].IsFinished(); }
public void RollDice() { for (int i = 0; i < dieLabels.Length; i++) { if (dice[i].Active) { if (numRolls == 1) { foreach (Button scorebutton in scoreButtons) { if (scorebutton != null) { if (currentPlayer.IsAvailable((ScoreType)Array.IndexOf(scoreButtons, scorebutton))) { form.EnableScoreButton((ScoreType)Array.IndexOf(scoreButtons, scorebutton)); } else { form.DisableScoreButton((ScoreType)Array.IndexOf(scoreButtons, scorebutton)); } } } scoreLabels = form.GetScoresTotals(); foreach (Label scorelabel in scoreLabels) { scorelabel.Text = ""; } form.message_label.Text = "Roll 2 or choose a combination to score"; } else if (numRolls == 2) { form.message_label.Text = "Roll 3 or choose a combination to score"; } else if (numRolls == 3) { form.message_label.Text = @"Choose a combination to score. Your turn has ended - click OK"; form.rollDice_button.Enabled = false; } dice[i].Roll(); dieLabels[i].Text = dice[i].FaceValue.ToString(); } } numRolls = numRolls + 1; }
//--------------------------------------------------------------------------------------------------------------------------------------------------- public void RollDice() { currentPlayer = players[currentPlayerIndex]; for (int i = 0; i < NUMBER_OF_DICE; i++) { if (dice[i].Active) { dice[i].Roll(); faceValues[i] = dice[i].FaceValue; } else { } } numRolls += 1; if (numRolls == 1) { form.ShowMessage(messages[numRolls - 1]); form.EnableCheckBoxes(); //If a scoring combination is available for currentPlayer, enable it. if (currentPlayer.IsAvailable(ScoreType.Ones)) { form.EnableScoreButton(ScoreType.Ones); } if (currentPlayer.IsAvailable(ScoreType.Twos)) { form.EnableScoreButton(ScoreType.Twos); } if (currentPlayer.IsAvailable(ScoreType.Threes)) { form.EnableScoreButton(ScoreType.Threes); } if (currentPlayer.IsAvailable(ScoreType.Fours)) { form.EnableScoreButton(ScoreType.Fours); } if (currentPlayer.IsAvailable(ScoreType.Fives)) { form.EnableScoreButton(ScoreType.Fives); } if (currentPlayer.IsAvailable(ScoreType.Sixes)) { form.EnableScoreButton(ScoreType.Sixes); } if (currentPlayer.IsAvailable(ScoreType.ThreeOfAKind)) { form.EnableScoreButton(ScoreType.ThreeOfAKind); } if (currentPlayer.IsAvailable(ScoreType.FourOfAKind)) { form.EnableScoreButton(ScoreType.FourOfAKind); } if (currentPlayer.IsAvailable(ScoreType.FullHouse)) { form.EnableScoreButton(ScoreType.FullHouse); } if (currentPlayer.IsAvailable(ScoreType.SmallStraight)) { form.EnableScoreButton(ScoreType.SmallStraight); } if (currentPlayer.IsAvailable(ScoreType.LargeStraight)) { form.EnableScoreButton(ScoreType.LargeStraight); } if (currentPlayer.IsAvailable(ScoreType.Chance)) { form.EnableScoreButton(ScoreType.Chance); } if (currentPlayer.IsAvailable(ScoreType.Yahtzee)) { form.EnableScoreButton(ScoreType.Yahtzee); } } else if (numRolls == 2) { form.ShowMessage(messages[numRolls - 1]); } else if (numRolls == 3) { form.ShowMessage(messages[numRolls - 1]); form.DisableRollButton(); form.DisableAndClearCheckBoxes(); } }