public static Point4F Multiply(Point4F point, Matrix3F matrix) { return(matrix.Transform(point)); }
public static Vector3F Multiply(Vector3F vector, Matrix3F matrix) { return(matrix.Transform(vector)); }
public static Point4F Multiply(Point4F point, Matrix3F matrix) { return(matrix.Transform(point)); }
public static Vector3F Multiply(Vector3F vector, Matrix3F matrix) { return(matrix.Transform(vector)); }