Inheritance: UnityEngine.MonoBehaviour
 public void setIcon(ImageLoader pLoader = null)
 {
     switch (_method.id)
     {
     case 1380:
         {
             _icon.sprite = Resources.Load<Sprite> ("Images/ic_cc");
             break;
         }
     case 1738:
         {
             _icon.sprite = Resources.Load<Sprite> ("Images/ic_mobile");
             break;
         }
     case 3012:
         {
             _icon.sprite = Resources.Load<Sprite> ("Images/ic_giftCard");
             break;
         }
     default:
         {
             if (pLoader != null)
                 pLoader.LoadImage(_icon, _method.GetImageUrl());
             break;
         }
     }
 }
Ejemplo n.º 2
0
 public void SetImage(string imgUrl)
 {
     if(imageLoader == null)
         imageLoader = GetComponentInChildren<ImageLoader> ();
     //image.UploadImageToCurrentView(imgUrl);
     if(imageLoader != null)
         imageLoader.imageUrl = imgUrl;
 }
Ejemplo n.º 3
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 public void SetLoader(ImageLoader loader)
 {
     imageLoader = loader;
 }
 public void Awake()
 {
     paymentMethodPrefab = Resources.Load("Prefabs/SimpleView/PaymentMethodPrefab") as GameObject;
     if(imageLoader == null)
         imageLoader = gameObject.AddComponent<ImageLoader>() as ImageLoader;
 }
Ejemplo n.º 5
0
 public void SetManager(XsollaPricepoints pricepoints, ImageLoader loader)
 {
     SetManager(pricepoints);
 }
 public void SetLoader(ImageLoader loader)
 {
     imageLoader = loader;
 }