Ejemplo n.º 1
0
        public static void Update()
        {
            for (int player = 0; player < States.Length; player++)
            {
                GamePadState stateX = GamePad.GetState((PlayerIndex)player);
                DInputState  stateD = States[player];
                stateD.connected = stateX.IsConnected;
                if (!stateD.connected)
                {
                    continue;
                }
                // TODO: Finalize DInput mappings

                GamePadThumbSticks sticks = stateX.ThumbSticks;
                stateD.leftX  = sticks.Left.X;
                stateD.leftY  = sticks.Left.Y;
                stateD.leftZ  = 0f; // ???
                stateD.rightX = sticks.Right.X;
                stateD.rightY = sticks.Right.Y;
                stateD.rightZ = 0f; // ???

                GamePadTriggers triggers = stateX.Triggers;
                stateD.slider1 = stateX.Triggers.Left;
                stateD.slider2 = stateX.Triggers.Right;

                GamePadDPad dpad = stateX.DPad;
                stateD.left  = dpad.Left == ButtonState.Pressed;
                stateD.right = dpad.Right == ButtonState.Pressed;
                stateD.up    = dpad.Up == ButtonState.Pressed;
                stateD.down  = dpad.Down == ButtonState.Pressed;

                GamePadButtons buttonsX = stateX.Buttons;
                List <bool>    buttonsD = stateD.buttons ?? new List <bool>();
                for (int i = buttonsD.Count; i < 13; i++)
                {
                    buttonsD.Add(false);
                }
                while (buttonsD.Count > 13)
                {
                    buttonsD.RemoveAt(0);
                }

                buttonsD[0]  = buttonsX.X == ButtonState.Pressed;
                buttonsD[1]  = buttonsX.A == ButtonState.Pressed;
                buttonsD[2]  = buttonsX.B == ButtonState.Pressed;
                buttonsD[3]  = buttonsX.Y == ButtonState.Pressed;
                buttonsD[4]  = buttonsX.LeftShoulder == ButtonState.Pressed;
                buttonsD[5]  = buttonsX.RightShoulder == ButtonState.Pressed;
                buttonsD[6]  = triggers.Left >= 0.999f;
                buttonsD[7]  = triggers.Right >= 0.999f;
                buttonsD[8]  = buttonsX.Back == ButtonState.Pressed;
                buttonsD[9]  = buttonsX.Start == ButtonState.Pressed;
                buttonsD[10] = buttonsX.BigButton == ButtonState.Pressed; // ???
                buttonsD[11] = buttonsX.LeftStick == ButtonState.Pressed;
                buttonsD[12] = buttonsX.RightStick == ButtonState.Pressed;

                stateD.buttons = buttonsD;
            }
        }
Ejemplo n.º 2
0
        public static bool Initialize()
        {
            if (!IsProxy)
            {
                XnaToFnaHelper.Log("[ProxyDInput] ProxyDInput disabled by default - 'export XTF_PROXY_DINPUT=1' to enable");
                return(false);
            }
            XnaToFnaHelper.Log("[ProxyDInput] Initializing ProxyDInput");

            States = new DInputState[XnaToFnaHelper.MaximumGamepadCount];
            for (int i = 0; i < States.Length; i++)
            {
                States[i] = new DInputState();
            }

            return(true);
        }