private static void ParseBuildCommandLine(ref UwpBuildInfo buildInfo) { IBuildInfo iBuildInfo = buildInfo; UnityPlayerBuildTools.ParseBuildCommandLine(ref iBuildInfo); string[] arguments = Environment.GetCommandLineArgs(); for (int i = 0; i < arguments.Length; ++i) { switch (arguments[i]) { case "-buildAppx": buildInfo.BuildAppx = true; break; case "-rebuildAppx": buildInfo.RebuildAppx = true; break; } } }