Ejemplo n.º 1
0
        /// <summary>
        /// Стратегия с использованием компановщика, обычный граф с вариантами ходов для обеспечения наиболее вероятной выйгрышной стратегии
        /// (одной из возможных  стратегий с гарантированный выигрышем) 1- игрок, 2 - противник
        /// </summary>
        /// <returns></returns>
        public VictoryComposite GetDispozition()
        {
            #region Заполним узлы графа стратегии для выйгрыша
            VictoryComposite root = new VictoryComposite(new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0 });

            VictoryComposite Leaf_1_1 = new VictoryComposite(new int[] { 1, 0, 0, 0, 0, 0, 0, 0, 0 });
            VictoryComposite Leaf_1_2 = new VictoryComposite(new int[] { 0, 0, 0, 0, 1, 0, 0, 0, 0 });

            VictoryComposite Leaf_2_1 = new VictoryComposite(new int[] { 1, 0, 0, 0, 2, 0, 0, 0, 0 });
            VictoryComposite Leaf_2_2 = new VictoryComposite(new int[] { 1, 0, 2, 0, 0, 0, 0, 0, 0 });
            VictoryComposite Leaf_2_3 = new VictoryComposite(new int[] { 1, 2, 0, 0, 0, 0, 0, 0, 0 });
            VictoryComposite Leaf_2_4 = new VictoryComposite(new int[] { 2, 0, 0, 1, 0, 0, 0, 0, 0 });
            VictoryComposite Leaf_2_5 = new VictoryComposite(new int[] { 0, 2, 0, 0, 1, 0, 0, 0, 0 });

            VictoryComposite Leaf_3_1 = new VictoryComposite(new int[] { 1, 0, 0, 0, 2, 0, 0, 0, 1 });
            VictoryComposite Leaf_3_2 = new VictoryComposite(new int[] { 1, 0, 2, 0, 0, 0, 1, 0, 0 });
            VictoryComposite Leaf_3_3 = new VictoryComposite(new int[] { 2, 0, 1, 0, 1, 0, 0, 0, 0 });
            VictoryComposite Leaf_3_4 = new VictoryComposite(new int[] { 0, 2, 0, 0, 1, 0, 1, 0, 0 });

            VictoryComposite Leaf_4_1 = new VictoryComposite(new int[] { 1, 0, 0, 0, 2, 0, 2, 0, 1 });
            VictoryComposite Leaf_4_2 = new VictoryComposite(new int[] { 1, 0, 0, 2, 2, 0, 0, 0, 1 });
            VictoryComposite Leaf_4_3 = new VictoryComposite(new int[] { 1, 2, 2, 0, 0, 0, 2, 0, 0 });
            VictoryComposite Leaf_4_4 = new VictoryComposite(new int[] { 1, 0, 2, 2, 0, 0, 1, 0, 0 });
            VictoryComposite Leaf_4_5 = new VictoryComposite(new int[] { 2, 0, 1, 0, 1, 0, 2, 0, 0 });
            VictoryComposite Leaf_4_6 = new VictoryComposite(new int[] { 2, 0, 1, 2, 1, 0, 0, 0, 0 });
            VictoryComposite Leaf_4_7 = new VictoryComposite(new int[] { 0, 2, 2, 0, 1, 0, 1, 0, 0 });
            VictoryComposite Leaf_4_8 = new VictoryComposite(new int[] { 2, 2, 0, 0, 1, 0, 1, 0, 0 });

            VictoryComposite Leaf_5_1 = new VictoryComposite(new int[] { 1, 0, 1, 0, 2, 0, 2, 0, 1 });
            VictoryComposite Leaf_5_2 = new VictoryComposite(new int[] { 1, 0, 0, 2, 2, 1, 0, 0, 1 });
            VictoryLeaf      Leaf_5_3 = new VictoryLeaf(new int[] { 1, 2, 2, 1, 0, 0, 1, 0, 0 });
            VictoryComposite Leaf_5_4 = new VictoryComposite(new int[] { 1, 0, 2, 2, 0, 0, 1, 0, 1 });
            VictoryComposite Leaf_5_5 = new VictoryComposite(new int[] { 2, 0, 1, 1, 1, 0, 2, 0, 0 });
            VictoryLeaf      Leaf_5_6 = new VictoryLeaf(new int[] { 2, 0, 1, 2, 1, 0, 1, 0, 0 });
            VictoryComposite Leaf_5_7 = new VictoryComposite(new int[] { 1, 2, 2, 0, 1, 0, 1, 0, 0 });
            VictoryLeaf      Leaf_5_8 = new VictoryLeaf(new int[] { 2, 2, 1, 0, 1, 0, 1, 0, 0 });


            VictoryComposite Leaf_6_1   = new VictoryComposite(new int[] { 1, 2, 1, 0, 2, 0, 2, 0, 1 });
            VictoryComposite Leaf_6_2   = new VictoryComposite(new int[] { 1, 0, 0, 2, 2, 1, 2, 0, 1 });
            VictoryComposite Leaf_6_2_1 = new VictoryComposite(new int[] { 1, 0, 2, 2, 2, 1, 0, 0, 1 });
            VictoryComposite Leaf_6_4   = new VictoryComposite(new int[] { 1, 0, 2, 2, 0, 0, 1, 2, 1 });
            VictoryComposite Leaf_6_4_1 = new VictoryComposite(new int[] { 2, 0, 1, 2, 0, 0, 1, 0, 1 });
            VictoryComposite Leaf_6_5   = new VictoryComposite(new int[] { 2, 0, 1, 1, 1, 0, 2, 0, 0 });
            VictoryComposite Leaf_6_7   = new VictoryComposite(new int[] { 1, 2, 2, 0, 1, 0, 1, 0, 2 });

            VictoryLeaf      Leaf_7_1 = new VictoryLeaf(new int[] { 1, 2, 1, 0, 2, 1, 2, 0, 1 });
            VictoryLeaf      Leaf_7_2 = new VictoryLeaf(new int[] { 1, 0, 1, 2, 2, 1, 2, 0, 1 });
            VictoryComposite Leaf_7_3 = new VictoryComposite(new int[] { 1, 0, 2, 2, 2, 1, 1, 0, 1 });
            VictoryLeaf      Leaf_7_4 = new VictoryLeaf(new int[] { 1, 0, 2, 2, 1, 0, 1, 2, 1 });
            VictoryLeaf      Leaf_7_5 = new VictoryLeaf(new int[] { 2, 0, 1, 1, 1, 1, 2, 2, 0 });
            VictoryComposite Leaf_7_6 = new VictoryComposite(new int[] { 2, 1, 1, 1, 1, 2, 2, 0, 0 });
            VictoryLeaf      Leaf_7_7 = new VictoryLeaf(new int[] { 1, 2, 2, 1, 1, 0, 1, 0, 2 });

            VictoryComposite Leaf_8_3   = new VictoryComposite(new int[] { 1, 0, 2, 2, 2, 1, 1, 2, 1 });
            VictoryComposite Leaf_8_3_1 = new VictoryComposite(new int[] { 1, 2, 2, 2, 2, 1, 1, 0, 1 });
            VictoryComposite Leaf_8_6   = new VictoryComposite(new int[] { 2, 1, 1, 1, 1, 2, 2, 2, 0 });
            VictoryComposite Leaf_8_6_1 = new VictoryComposite(new int[] { 2, 1, 1, 1, 1, 2, 2, 0, 2 });

            VictoryLeaf Leaf_9_3   = new VictoryLeaf(new int[] { 1, 0, 2, 2, 2, 1, 1, 2, 1 });
            VictoryLeaf Leaf_9_3_1 = new VictoryLeaf(new int[] { 1, 2, 2, 2, 2, 1, 1, 0, 1 });
            VictoryLeaf Leaf_9_6   = new VictoryLeaf(new int[] { 2, 1, 1, 1, 1, 2, 2, 2, 0 });
            VictoryLeaf Leaf_9_6_1 = new VictoryLeaf(new int[] { 2, 1, 1, 1, 1, 2, 2, 0, 2 });
            #endregion

            #region Скомпануем дерево
            Leaf_8_3.Add(Leaf_9_3);
            Leaf_8_3_1.Add(Leaf_9_3_1);
            Leaf_8_6.Add(Leaf_9_6);
            Leaf_8_6_1.Add(Leaf_9_6_1);

            Leaf_7_3.Add(Leaf_8_3);
            Leaf_7_3.Add(Leaf_8_3_1);
            Leaf_7_6.Add(Leaf_8_6);
            Leaf_7_6.Add(Leaf_8_6_1);

            Leaf_6_1.Add(Leaf_7_1);
            Leaf_6_2.Add(Leaf_7_2);
            Leaf_6_2_1.Add(Leaf_7_3);
            Leaf_6_4.Add(Leaf_7_4);
            Leaf_6_4_1.Add(Leaf_7_5);
            Leaf_6_5.Add(Leaf_7_6);
            Leaf_6_7.Add(Leaf_7_7);

            Leaf_5_1.Add(Leaf_6_1);
            Leaf_5_2.Add(Leaf_6_2);
            Leaf_5_2.Add(Leaf_6_2_1);
            Leaf_5_4.Add(Leaf_6_4);
            Leaf_5_4.Add(Leaf_6_4_1);
            Leaf_5_5.Add(Leaf_6_5);
            Leaf_5_7.Add(Leaf_6_7);

            Leaf_4_1.Add(Leaf_5_1);
            Leaf_4_2.Add(Leaf_5_2);
            Leaf_4_3.Add(Leaf_5_3);
            Leaf_4_4.Add(Leaf_5_4);
            Leaf_4_5.Add(Leaf_5_5);
            Leaf_4_6.Add(Leaf_5_6);
            Leaf_4_7.Add(Leaf_5_7);
            Leaf_4_8.Add(Leaf_5_8);

            Leaf_3_1.Add(Leaf_4_1);
            Leaf_3_1.Add(Leaf_4_2);
            Leaf_3_2.Add(Leaf_4_3);
            Leaf_3_2.Add(Leaf_4_4);
            Leaf_3_3.Add(Leaf_4_5);
            Leaf_3_3.Add(Leaf_4_6);
            Leaf_3_4.Add(Leaf_4_7);
            Leaf_3_4.Add(Leaf_4_8);

            Leaf_2_1.Add(Leaf_3_1);
            Leaf_2_2.Add(Leaf_3_2);
            Leaf_2_2.Add(Leaf_3_3);
            Leaf_2_3.Add(Leaf_3_4);
            Leaf_2_4.Add(Leaf_3_3);
            Leaf_2_5.Add(Leaf_3_4);

            Leaf_1_1.Add(Leaf_2_1);
            Leaf_1_1.Add(Leaf_2_2);
            Leaf_1_1.Add(Leaf_2_3);
            Leaf_1_2.Add(Leaf_2_4);
            Leaf_1_2.Add(Leaf_2_5);

            root.Add(Leaf_1_1);
            root.Add(Leaf_1_2);
            #endregion

            return(root);
        }
Ejemplo n.º 2
0
 private VictoryHard()
 {
     _VictoryComposite = GetDispozition();
 }