Ejemplo n.º 1
0
 //Sprite image;  como fazer
 public Fly(GameCore game, Texture2D imgInimigo, int hp, float velocidadeInimigo, int largura, Vector2 positionfly, Player player, int score)
     : base(game, imgInimigo,hp,velocidadeInimigo,largura,score)
 {
     this.positionInimigo = positionfly;
     this.player = player;
     life = mygame.Content.Load<Texture2D>("life");
     this.score = score;
 }
 public override void loadComponents()
 {
     imagePlayer = mygame.Content.Load<Texture2D>("naveP");
     imageVida = mygame.Content.Load<Texture2D>("Player");
     imageTiroPlayer = mygame.Content.Load<Texture2D>("TiroPlayer");
     imgInimigoMisseis = mygame.Content.Load<Texture2D>("lancadorDeMisseis");
     imgInimigoFly = mygame.Content.Load<Texture2D>("mosca2");
     imgChefe = mygame.Content.Load<Texture2D>("nave");
     background = mygame.Content.Load<Texture2D>("bg");
     imageDualGuns = mygame.Content.Load<Texture2D>("dualgun");
     imageMetralhadora = mygame.Content.Load<Texture2D>("metralhadora");
     addComponent(player = new Player(mygame, imagePlayer, new Vector2(400, 400), 3, 5, 3, this));
     tipeFont = mygame.Content.Load<SpriteFont>(@"OpenFont");
 }