//Sprite image; como fazer public Fly(GameCore game, Texture2D imgInimigo, int hp, float velocidadeInimigo, int largura, Vector2 positionfly, Player player, int score) : base(game, imgInimigo,hp,velocidadeInimigo,largura,score) { this.positionInimigo = positionfly; this.player = player; life = mygame.Content.Load<Texture2D>("life"); this.score = score; }
public override void loadComponents() { imagePlayer = mygame.Content.Load<Texture2D>("naveP"); imageVida = mygame.Content.Load<Texture2D>("Player"); imageTiroPlayer = mygame.Content.Load<Texture2D>("TiroPlayer"); imgInimigoMisseis = mygame.Content.Load<Texture2D>("lancadorDeMisseis"); imgInimigoFly = mygame.Content.Load<Texture2D>("mosca2"); imgChefe = mygame.Content.Load<Texture2D>("nave"); background = mygame.Content.Load<Texture2D>("bg"); imageDualGuns = mygame.Content.Load<Texture2D>("dualgun"); imageMetralhadora = mygame.Content.Load<Texture2D>("metralhadora"); addComponent(player = new Player(mygame, imagePlayer, new Vector2(400, 400), 3, 5, 3, this)); tipeFont = mygame.Content.Load<SpriteFont>(@"OpenFont"); }