private void CreateRotationAndScaleUI()
        {
            RotationAndScaleGameObject = new GameObject();
            RotationAndScaleController = RotationAndScaleGameObject.AddComponent <RotationAndScaleController>();

            RotationAndScaleGameObject.SetActive(true);
        }
Ejemplo n.º 2
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 private void Awake()
 {
     Instance = this;
 }