Ejemplo n.º 1
0
        public override void Init()
        {
            base.Init();
            m_GOPoolService = ServiceMgr.GetServiceMgr().GetService <GameObjectPoolService>();
            m_ResService    = ServiceMgr.GetServiceMgr().GetService <ResourceService>();
            UnityActor unityActor = (UnityActor)Actor;

            m_GameObject = unityActor.GameObject;

            UpdateRenderObject();
        }
Ejemplo n.º 2
0
        private async void UpdateRenderObject()
        {
            if (m_ResService == null)
            {
                return;
            }

            if (m_GOPoolService == null)
            {
                return;
            }

            m_Prototype = await m_ResService.GetAsync <GameObject>(new ResourcePath(ResourcePath.PathType.Resource, m_PrefabName));

            if (m_Prototype == null)
            {
                Debug.LogError("prefab: " + m_PrefabName + "load failed");
                return;
            }
            if (m_Destroyed)
            {
                return;
            }
            GameObjectPoolService.AquireResult res = m_GOPoolService.Acquire(m_Prototype, false);

            m_RenderObject = res.GameObject;
            m_RenderObject.transform.localScale = m_Scale;

            ActorProxy proxy = null;

            if (!res.Pooled)
            {
                proxy = m_RenderObject.AddComponent <ActorProxy>();
            }
            else
            {
                proxy = m_RenderObject.GetComponent <ActorProxy>();
            }
            proxy.Actor = Actor;

            UnityActor unityActor = (UnityActor)(Actor);

            Utils.Attach(unityActor.GameObject, m_RenderObject);
            m_RenderObject.SetActive(true);
        }