Ejemplo n.º 1
0
        /// <summary>
        /// Called by PckViewForm.OnImportSpritesheetClick()
        /// </summary>
        /// <param name="bitmap">bitmap containing sprites</param>
        /// <param name="pal"></param>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <param name="pad"></param>
        /// <returns></returns>
        public static SpriteCollectionBase CreateSpriteset(
            Bitmap bitmap,
            Palette pal,
            int width,
            int height,
            int pad)
        {
            var spriteset = new SpriteCollectionBase();

            int cols = (bitmap.Width + pad) / (width + pad);
            int rows = (bitmap.Height + pad) / (height + pad);

            int terrainId = 0;

            for (int i = 0; i != cols * rows; ++i)
            {
                int x = (i % cols) * (width + pad);
                int y = (i / cols) * (height + pad);
                spriteset.Add(CreateSprite(
                                  bitmap,
                                  terrainId++,
                                  pal,
                                  x, y,
                                  width, height));
//				UpdateProgressBar(aniSprite, rows * cols);
            }

            spriteset.Pal = pal;

            return(spriteset);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Called by PckViewForm.OnImportSpritesheetClick()
        /// </summary>
        /// <param name="b">an indexed Bitmap of a spritesheet</param>
        /// <param name="pal"></param>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <param name="pad"></param>
        /// <returns></returns>
        public static SpriteCollectionBase CreateSheetSprites(
            Bitmap b,
            Palette pal,
            int width,
            int height,
            int pad = 0)
        {
            var spriteset = new SpriteCollectionBase();

            int cols = (b.Width + pad) / (width + pad);
            int rows = (b.Height + pad) / (height + pad);

            int id = -1;

            for (int i = 0; i != cols * rows; ++i)
            {
                int x = (i % cols) * (width + pad);
                int y = (i / cols) * (height + pad);
                spriteset.Add(CreateSprite(
                                  b,
                                  ++id,
                                  pal,
                                  width, height,
                                  x, y));
            }

            spriteset.Pal = pal;

            return(spriteset);
        }