Ejemplo n.º 1
0
 public XCollider(Vector3 position, float rotation, bool isStatic = false)
 {
     this.position = position;
     this.rotation = rotation;
     Quaternion    = Quaternion.Euler(0, rotation, 0);
     rigidbody     = new XRigidbody(position, isStatic);
     bounds        = new Bounds(Vector3.zero, Vector3.zero);
     restitution   = 0;
 }
Ejemplo n.º 2
0
 private void Start()
 {
     xrb = GetComponent <XCollider>().XRigidbody;
 }