private static void Initialize()
        {
            for (int i = 0; i < NUMBER_OF_CONTROLLERS; ++i)
            {
                m_XboxControllers[i] = new XboxController();
                m_XboxControllers[i].ControllerIndex = (PlayerIndex)i;

                m_IsInitialized = true;
            }

            UpdateState();
        }
        private static void Initialize()
        {
            for (int i = 0; i < NUMBER_OF_CONTROLLERS; ++i)
            {
                m_XboxControllers[i] = new XboxController();
                m_XboxControllers[i].ControllerIndex = (PlayerIndex)i;

                m_IsInitialized = true;
            }

            UpdateState();
        }