public async Task <T> LoadAsync <T>(string assetPath) where T : UnityEngine.Object { Debug.Log("assetPath " + assetPath); var req = Assets.LoadAssetAsync(assetPath, typeof(T)); await req; RegisterPool(ref req); return(req.asset as T); }
public void LoadAsync(string assetPath, Type type, Action <UnityEngine.Object, XException> callback) { Debug.Log("assetPath " + assetPath); var req = Assets.LoadAssetAsync(assetPath, type); req.completed += assetReq => { if (assetReq.error.IsNullOrEmpty()) { RegisterPool(ref assetReq); callback?.Invoke(assetReq.asset, null); } else { callback?.Invoke(null, new XException(assetReq.error)); } }; }