public void PrepareToRender(IndoorMapHighlightRenderable renderable)
        {
            var         color             = renderable.GetColor();
            const float maxHighlightAlpha = 0.5f;

            color.a *= maxHighlightAlpha;
            SetMaterialColor(color, renderable.GetFloorIndex(), renderable.gameObject);
        }
 public int GetIndoorMapHighlightRenderableFloorIndex(IndoorMapHighlightRenderable renderable)
 {
     return(NativeIndoorMapsApi_GetIndoorMapHighlightRenderableFloorIndex(NativePluginRunner.API, renderable.NativeInstance));
 }
 public Color GetIndoorMapHighlightRenderableColor(IndoorMapHighlightRenderable renderable)
 {
     return(NativeIndoorMapsApi_GetIndoorMapHighlightRenderableColor(NativePluginRunner.API, renderable.NativeInstance).ToColor());
 }