Ejemplo n.º 1
0
        public override void OnInspectorGUI()
        {
            PathGuide connectedObjects = target as PathGuide;

            if (connectedObjects == null)
            {
                return;
            }
            if (GUILayout.Button("Duplicate Node (D)", GUILayout.Width(255)))
            {
                connectedObjects.Duplicate(connectedObjects);
            }
        }
Ejemplo n.º 2
0
        void OnSceneGUI()
        {
            Event e = Event.current;

            if (e.type == EventType.KeyDown && e.keyCode == KeyCode.D)
            {
                PathGuide connectedObjects = target as PathGuide;
                if (connectedObjects == null)
                {
                    return;
                }

                connectedObjects.Duplicate(connectedObjects);
                Debug.Log("Dupe");
            }
        }